Rigging an Eyeball for Animation


What is the best way to set up the pupil movement controls for a cartoon eye setup where the eye, pupil, etc is one object? I want to have "pixar-type" eyes.


If the eyeball is round like a ball, then it's easy: just apply a direction constraint.

If not, then use a lattice that converts the eye and, if necessary, the eye-lids. First, start with round eye with eye-lids. Then stretch with the lattice. Then rotate or direction constrain the eyes.

The best way to proceed is to test this on primitives not on your character.

Manny 07:44, 1 Aug 2008 (EDT)

This page was last modified 11:44, 1 Aug 2008.
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