Phil's ICE Pack

Download Phil's ICE Pack (http://softimage.wiki.softimage.com/ice_compounds/Phils_ICE_Pack.zip).

It contains 100 ICE compounds and Softimage scene files designed by Phil for you to experiment with. Note that most of these compounds have been integrated into Softimage 2011 and subsequent releases.

Here is the list of compounds included:

Table of contents

Compounds (General)

Arrays

  • Build Array from Per Point Data
  • Build Index Array
  • Build Linearly Interpolated Array
  • Find Closest in Array
  • Get Array Maximum 2
  • Get Array Minimum 2
  • Move in Array
  • Rebuild Array
  • Reverse Array
  • Select SubArray in Array

2D arrays

  • Build 2D Array
  • Calc Sub Array Size
  • Get 2D Array Size
  • Get 2D SubArray Size
  • Initialize 2d Array
  • Pop SubArray from 2D Array
  • Push SubArray on 2D Array
  • Resize Array in 2D Array
  • Select Array in 2D Array
  • Select SubArray in 2D Array
  • Set SubArray in 2D Array


Curves

  • Bezier4
  • Bezier5
  • Curve Distance to Curve Location
  • Curve Location to Curve Distance
  • Curve Location to Normalized U
  • Fitted Bezier Curve
  • Normalized U to Curve Location


Debugging

  • Build Arrow
  • Build Capsule
  • Build Circle
  • Build Cross
  • Build Debug Grid
  • Build Rectangle
  • Build Sphere
  • Build Square
  • Display Arrow
  • Display Line
  • Display Point

Deformation

Effects

  • Transform Mesh
  • Turbulize Mesh

Hull Deformer

  • Deform by Hull
  • Find Hull Surface Point

Skinning

Verlet

  • Apply Surface Stiffness
  • Blend Verlet Effect
  • Correct Edge Lengths
  • Inflate Volume
  • Init Verlet Geometry Data
  • Move Points Outside Geometry
  • Pin Point to Position
  • Simulate Mesh using Verlet Integration
  • Verlet Framework

Forces

  • Add Verlet Force
  • Add Verlet Forces
  • Restitution Force
  • Verlet Drag Force
  • Verlet Wind Force

Execution

  • Execute Once
  • Repeat with Counter
  • While with Counter

Geometry Queries

  • Reinterpret Location on New Geometry


Math

  • LawOfCos
  • Limit Vector Length
  • Quaternion nlerp
  • WorleyNoise


Particles

Emission control

  • Filter by Particle IDs
  • Offset Particle From Emitter


Getters

  • Get Location by Raycast
  • Get Next Particle Position
  • Get Next Particle
  • Get Particle Speed
  • Get Particle Transform
  • Get Prev Particle Position
  • Get Prev Particle


Setters

  • Set Particle Transform

Simulation

  • Simulate Particles


Strands

  • Curl Strand
  • Display Strand Shape
  • Get Strand Length

Strand Dynamics

  • Add Strand Force
  • Add Strand Forces
  • Constrain To Guide Hairs
  • Curl Strand
  • Emit Filler Strands
  • Emit Strands
  • Init Strand Dynamics
  • Shape Strand With Curve
  • Simulate Strand using Verlet Integration
  • Stick Particle to Emit Location
  • Strand Drag Force
  • Strand Dynamics Framework
  • Strand Gravity Force
  • Strand Length Bidirectional Constraint
  • Strand Length Constraint
  • Strand Stiffness


Tests

  • Test Animated Value
  • Test Particle ID


Scenes

  • Accessing Curves by Distance
  • Display Circle
  • Display Strand Shape
  • Fit Hermite Curve
  • Hair
  • Hull Deformer
  • Worley Noise

This page was last modified 23:37, 6 Dec 2010.
This page has been accessed 15717 times.

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