Crosswalk Version Information


Table of contents

Crosswalk 2012

New Features

  • Softimage 2012 support
  • 3dsmax 2012 support
  • Maya 2012 support
  • Softimage FBX plugin
    • Stereo camera I/O
    • Importing of Vector Displacement Maps from Mudbox
    • Port to FBXSDK 2012
    • Add "Import Fbx..." under "File->import" menu and "Export Fbx..." under "File->export" menu
    • Scripting commands to create the import/export options
    • Import .3ds, *.dxf, *obj, *.dae formats
    • Ability to select target .fbx version (2010 (Motion Builder compatible), 2011, 2012)
    • multi UV in the FBX Importer/Exporter.
    • Support for neutral poses
    • FBX One-Click Mudbox
      • Materials : phong, lambert and blinn are supported.
      • Textures : normal, displacement, vector displacement map, ambient, specular, shiny, incandescence, bump, reflectivity and diffuse are supported

Fixes
Softimage - FBX

  • FELX-121 FBX does not Remember the names of UV sets
  • FELX-131 FBX | Animation with rotation order is broken
  • FELX-231 FBX: Missing options in the UI (does not reflect available parameters)
  • FELX-316 Ability to import and export stereo camera rigs in FBX plug-in and ICEFLOW.
  • FELX-432 FBX - Leak and error message returns at import with Custom Property
  • FELX-433 FBX - Animation on Custom Property are not imported
  • FELX-454 FBX: Create a Tangent Property when importing Normal Maps
  • FELX-476 Animation on the Focal length of a camera is not exported
  • FELX-477 FBX Softimage creates new unwanted texture projections from each channel used
  • FELX-479 Crash importing FBX enveloppe (importskins)
  • FELX-481 FBX: Importing FBX should automatically apply Texture Projections
  • FELX-540 FBX: UV's are Duplicated upon import
  • FELX-577 need ability to select target .fbx version
  • FELX-578 FBX - Support importing .3ds, *.dxf, *obj, *.dae formats at your own risk
  • FELX-580 FBX Add commands to create the import/export options
  • FELX-581 FBX import does not recognize takes
  • FELX-583 FBX - Add Import Fbx... under File->import and same for export
  • FELX-599 FBX Shape: Re-exporting will result deformation shape to be corrupt
  • FELX-632 FBX -Support Vertex normal
  • FELX-763 FBX Import does not support CgFX materials
  • FELX-779 FBX Camera : Projection type (Orthographic / Perspective) is not saved.
  • FELX-843 ACSO-54 FBX: Export U and V texture wrapping for local materials does not work correctly
  • FELX-1063 Parameters for camera's optical center is not supported.
  • FELX-1772 objects sent from 3ds Max do not update
  • FELX-1786 Jp UI feedback - FBX export option
  • FELX-1834 FBX from Maya imports with wrong camera rotation values.
  • FELX-1836 FBX warnings shouldn't pop UI when imports occcur at cmd line.
  • FELX-2114 ICEFlow (MAX) - Sometimes objets load as invisible when sent from Max to Softimage
  • FELX-2206 ACSO-216 FBX MotionBuilder Incorrect Shape Normals
  • FELX-2211 ACSO-42 : FBX Importer does not import Maya String DynamicAttributes
  • FELX-2212 ACSO-6: FBX Export - option to convert format of embedded images
  • UDEV00248702 FBX exporter can not export rotation-order correctly.
  • UDEV00258291 Add cmds to return FBX versions
  • UDEV00258753 Animatable parameter in Camera don't keep anination after an export(FBX)
  • UDEV00259125 FBX VDM feature and material export and import revamp
  • UDEV00259145 FBX - Respect the XSI neutral poses (From Crosswalk 5.0-SP-QFE to Crosswalk 5.5 QFE)
  • UDEV00259397 FBX - Multi-UV Conversion Issue from Maya to XSI
  • UDEV00259419 FBX - Respect the XSI neutral poses Take 2 (from 5.0-SP-QFE to 5.5-QFE + fixed merge bug for * * * UDEV00259145)
  • UDEV00259430 FBX - Rotation order not supported properly


Softimage - Collada/dotxsi

  • FELX-2210 ACSO-200 : Crosswalk 5.1 COLLADA Exporter does not export CgFX "bind_material" data correctly
  • FELX-2209 ACSO-256 : Crosswalk COLLADA does not export "bind_material" for shared materials
  • FELX-2208 ACSO-259 : Crosswalk COLLADA exporter fails to export compound parameters such as <float3>
  • FELX-2207 ACSO-270 : Crosswalk COLLADA Exporter does not export CgFX "bind_material" data correctly - Take 2
  • FELX-1893 Crosswalk - sample clusters lose sync with topology (aka: mangled data)
  • FELX-764 Tangents/Binormals are not supported properly with XSI 6.0 / COLLADA
  • FELX-769 User normals don't import properly through dot XSI export - import
  • FELX-762 Crosswalk 5.1 COLLADA Exporter does not export CgFX shader parameters in Softimage 2011
  • FELX-2085 FR Export - Crash when Export Animation Linked Shapes


Known Problems
Softimage - dotXSI & COLLADA

  • UDEV00256308 - FR - Asserts (xsi_envelopeweight.cpp) - Import a Game Rig Model in Softimage then export as a dotXSI
  • UDEV00256309 - FR - Import a "GameRig" model then export\import as a dotXSI file in Softimage -> Textures\Maps are not right.
  • UDEV00256311 - FR - Import a "GameRig" then export as dotXSI file in Softimage and reimport in Maya -> Animation is not right.
  • UDEV00046401 - Modeling: Specific object will not export in dotXSI
  • UDEV00247997 - COLLADA: On import of SketchUp files: Z fighting on every polygon in the 3D view
    • Workaround: Turn ON backface culling in the “Camera Display / Performance” tab. Display > Display Options (All Camera).
  • UDEV00247994 - COLLADA: On import of some Cinema4D files: XSI does not like near clip plane of 0
    • Workaround: Set the imported camera near clip plane to 0.01 manually.
  • UDEV00234563 - COLLADA: Wrong base pose with negative scaling on bones
  • UDEV00236937 - Maya® -> Crosswalk -> XSI® -> COLLADA: unexpected material name change
  • UDEV00236609 - Crosswalk exporter file browser is filtering only *.*


Softimage - FBX

  • UDEV00253511 - FBX: Crash with batched FBX imports
  • UDEV00254807 - FBX: export can't keep Associated Models to a light
  • UDEV00254982 - FBX: NURBS as envelop fails to export
  • UDEV00244089 - FBX: Shared material of objects/polygons in Maya can not import correctly.
  • UDEV00236545 - FBX: Command doesn't log file path or any options as argument
  • UDEV00259082 - FBX: Importing object with SSS material not working
  • UDEV00259151 - FBX: Point Cache coming from 3DsMax are not working in Soft
  • UDEV00258580 - FBX: Import | Automatic does not refresh and gives wrong value/scale factor
  • UDEV00258753 - FBX: Animatable parameter in Camera don't keep anination after an export(FBX)
  • UDEV00258099 - FBX: Envelope deformation is wrong when FBX imported in Softimage (weights are not normalize)
  • WNCH-1129 FBX: unable to export an image node with constant shader
  • WNCH-626 FBX exporter dialogue mixes up with previous version data
  • WNCH-625 FBX: Duplicated image clips problem
  • WNCH-604 FBX : Transparency node not exported out
  • WNCH-595 FBX: Export with Embed Textures does not work correctly
  • WNCH-594 FBX - current frame at export is use at base pose
  • WNCH-587 XSI FBX Export LEAKS when there is UV Texture assigned to material
  • WNCH-584 Export / Linux : Have a double line in File -> Export
  • WNCH-581 OneClick Mudbox to Softimage: Bumpmaps are negative.
  • WNCH-362 ICEFlow (Maya 2012) | Light sent from Maya to Softimage appear as hidden inside Softimage.
  • WNCH-242 FBX: Warn users after export when they are trying to use 'Bump_Map' node and return a "Bump_Generator' if they proceed anyway
  • WNCH-235 FBX : Export U and V texture wrapping for local materials is not correct for texcoord and implicit projection (Texture Editor)
  • WNCH-233 FBX Cluster does not keep original name
  • WNCH-232 Animation keys don't show up on the timeline after importing FBX
  • WNCH-231 FBX: Store values for bumpmap factor
  • WNCH-229 FBX: Support values for Incandescence color and intensity without maps
  • WNCH-98 Populate "last save" items in fbx files.
  • WNCH-43 FBX - Pivot transform is not exported when you have a neutral pose
  • WNCH-42 ICEFlow (MAX) - Animation Layers are lost upon received inside Softimage
  • WNCH-14 FBX : Additional cluster is created for local material


3dsMax - dotXSI

  • UDEV00235552 - 3ds Max® Interop - Freeze at import when when updating with sub materials on same session as export
  • UDEV00235838 - Incorrect DotXSI Export result with UVW's W value (from 3ds Max®)
  • MINU-87 Crosswalk 2012: Normal imported to Maya is different from Softimage
  • MINU-47 crosswalk - shader names not written correctly to dotXSI file, not imported properly in older versions of Softimage
  • FELX-2086 Crosswalk : FR Import From animation - did not import lip sync


Maya - dotXSI

  • UDEV00253237 - Imported Maya CrossWalk skeleton has mismatch skeleton colors in the viewport to the weight painting panel
  • UDEV00237033 - Maya® Interop: constraints in Maya® are not well supported at export
  • UDEV00237353 - Texture repeats not imported into Maya® properly
  • UDEV00237354 - Symmetric dupe exports badly to Maya®
  • UDEV00235628 - Skin / Envelopes made with "rigid Bind" in Maya® are not supported in Crosswalk
  • UDEV00236036 - Maya® Interop: Re-link material is not working with cluster materials
  • UDEV00236550 - Maya® Interop: Info tab comments column doesn't resize to window size, some comments are cut out


Crosswalk v5.5

New Features

  • Softimage 2011 Advantage Pack support
  • 3dsmax 2011 Advantage Pack support
  • Maya 2011 Advantage Pack support
  • Softimage FBX plugin now uses the latest FBX library (2011.3)
  • UDEV00257512 FBX | Geometry cache (nCache implementation)
  • UDEV00257376 FBX | Add curve support at import/export
  • UDEV00257640 FBX | Port to FBXSDK 2011.3
  • UDEV00258141 FBX | Import - Add time control option (frame rate and timeline)


Fixes
Softimage - FBX

  • UDEV00257944 FBX | FR - Crosswalk - Crash trying to export a Ploted XSI shape head with LipSync
  • UDEV00258482 FBX | When an object is exported, the scale factor will be always 10
  • UDEV00258232 FBX | Softimage hangs indefinitely when trying to export object with SSS compound as FBX
  • UDEV00259085 FBX | The frame rate should be set before loading the cache file.


Known Problems
Softimage - dotXSI & COLLADA

  • UDEV00256308 - FR - Asserts (xsi_envelopeweight.cpp) - Import a Game Rig Model in Softimage then export as a dotXSI
  • UDEV00256309 - FR - Import a "GameRig" model then export\import as a dotXSI file in Softimage -> Textures\Maps are not right.
  • UDEV00256311 - FR - Import a "GameRig" then export as dotXSI file in Softimage and reimport in Maya -> Animation is not right.
  • UDEV00046401 - Modeling: Specific object will not export in dotXSI
  • UDEV00255349 - COLLADA - Cg shader are not exported
  • UDEV00235874 - COLLADA: Crash exporting a cgFX Material not formated for COLLADA
  • UDEV00247997 - COLLADA: On import of SketchUp files: Z fighting on every polygon in the 3D view
    • Workaround: Turn ON backface culling in the “Camera Display / Performance” tab. Display > Display Options (All Camera).
  • UDEV00247994 - COLLADA: On import of some Cinema4D files: XSI does not like near clip plane of 0
    • Workaround: Set the imported camera near clip plane to 0.01 manually.
  • UDEV00234563 - COLLADA: Wrong base pose with negative scaling on bones
  • UDEV00236937 - Maya® -> Crosswalk -> XSI® -> COLLADA: unexpected material name change
  • UDEV00236609 - Crosswalk exporter file browser is filtering only *.*


Softimage - FBX

  • UDEV00248702 - FBX: exporter can not export rotation-order correctly.
  • UDEV00253511 - FBX: Crash with batched FBX imports
  • UDEV00254807 - FBX: export can't keep Associated Models to a light
  • UDEV00254982 - FBX: NURBS as envelop fails to export
  • UDEV00255683 - FBX: Missing options in the UI (does not reflect available parameters)
  • UDEV00256294 - FBX: Multi UV
  • UDEV00244089 - FBX: Shared material of objects/polygons in Maya can not import correctly.
  • UDEV00236545 - FBX: Command doesn't log file path or any options as argument
  • UDEV00252383 - FBX: Material name is not exported properly - the object name is used instead
  • UDEV00259082 - FBX: Importing object with SSS material not working
  • UDEV00259106 - FBX: import does not recognize takes
  • UDEV00259140 - FBX: Exported Soft FBX is inconsistant with Exported Maya FBX when importing into Unreal Engine 3 (April)
  • UDEV00259151 - FBX: Point Cache coming from 3DsMax are not working in Soft
  • UDEV00258453 - FBX: Shape deformer(cluster)don't keep their name( if other then default) after a crosswalk FBX_Export/IMport_fbx
  • UDEV00258580 - FBX: Import | Automatic does not refresh and gives wrong value/scale factor
  • UDEV00258753 - FBX: Animatable parameter in Camera don't keep anination after an export(FBX)
  • UDEV00252334 - FBX: specific file Assert, Leaks and return error at import
  • UDEV00253416 - FBX: Animation on Custom Property are not improted
  • UDEV00258099 - FBX: Envelope deformation is wrong when FBX imported in Softimage (weights are not normalize)


3dsMax - dotXSI

  • UDEV00235552 - 3ds Max® Interop - Freeze at import when when updating with sub materials on same session as export
  • UDEV00235838 - Incorrect DotXSI Export result with UVW's W value (from 3ds Max®)


Maya - dotXSI

  • UDEV00253237 - Imported Maya CrossWalk skeleton has mismatch skeleton colors in the viewport to the weight painting panel
  • UDEV00237033 - Maya® Interop: constraints in Maya® are not well supported at export
  • UDEV00237353 - Texture repeats not imported into Maya® properly
  • UDEV00237354 - Symmetric dupe exports badly to Maya®
  • UDEV00235628 - Skin / Envelopes made with "rigid Bind" in Maya® are not supported in Crosswalk
  • UDEV00236036 - Maya® Interop: Re-link material is not working with cluster materials
  • UDEV00236550 - Maya® Interop: Info tab comments column doesn't resize to window size, some comments are cut out


Crosswalk v4.0

New Features

  • Softimage 2010 support
  • 3dsmax 2010 support
  • Maya 2010 support
  • Softimage FBX plugin now uses the latest FBX library (2010.0).
  • COLLADA: Enable COLLADA customization with the Crosswalk SDK


Fixes
Softimage - Generic

  • UDEV00253335 - Softimage 2010 support
  • UDEV00250033 - dotXSI/COLLADA: add information about which exporter or version of exporter was used in the file
  • UDEV00243678 - The Crosswalk plugin now uses and trigger the siOnCustomFileImport/Export and siOnEndFileImport/Export events
  • UDEV00251879 - Material Library export: only export associated image clips
  • UDEV00253762 - Add EULA "License.rtf", "Rights.rtf" and "AboutCrosswalk.rtf" file to the setup.


Softimage - FBX

  • UDEV00251608 - FBX: Softimage FBX plugin now uses the latest FBX library (2010.0)
  • UDEV00250036 - FBX: Export forgets last path
  • UDEV00246763 - FBX: Crash - FBX 2006.11 importer can not load FBX from FBX 2009.1 Plug-in for Maya.
  • UDEV00252382 - FBX: Material are not exported if there's no texture connected.
  • UDEV00253900 - FBX: 3dsMax, Maya and Motion Builder crashes importing Softimage fbx files when some poly have no material assigned


Softimage - COLLADA

  • UDEV00252630 - COLLADA: Enable COLLADA customization with the Crosswalk SDK
  • UDEV00242397 - COLLADA: Cash when an index of –1 is present into the array of joints


Maya - dotXSI

  • UDEV00254076 - Maya 2010 support
  • UDEV00254010 - FaceRobot Animation Rig Importer for Win64
  • UDEV00253562 - Can't use Crosswalk plugins in batch mode
  • UDEV00253394 - Add Crosswalk version to FileInfo of .xsi file exported from Maya
  • UDEV00253336 - Removed support for Maya 7 and 8


3dsMax - dotXSI

  • UDEV00252728 - 3dsMax 2010 support
  • UDEV00253394 - Add Crosswalk version to FileInfo of .xsi file exported from 3dsMax
  • UDEV00253336 - Removed support for 3dsMax 8 and 9


Known Problems
Softimage - dotXSI & COLLADA

  • UDEV00237609 - COLLADA: XSI® export material name that contains period causes other applications like Maya®, 3ds Max®, Feeling Viewer and FX Composer to crash
  • UDEV00235874 - COLLADA: Crash exporting a cgFX Material not formated for COLLADA
  • UDEV00247997 - COLLADA: On import of SketchUp files: Z fighting on every polygon in the 3D view
    • Workaround: Turn ON backface culling in the “Camera Display / Performance” tab. Display > Display Options (All Camera).
  • UDEV00247994 - COLLADA: On import of some Cinema4D files: XSI does not like near clip plane of 0
    • Workaround: Set the imported camera near clip plane to 0.01 manually.
  • UDEV00234563 - COLLADA: Wrong base pose with negative scaling on bones
  • UDEV00236937 - Maya® -> Crosswalk -> XSI® -> COLLADA: unexpected material name change
  • UDEV00236609 - Crosswalk exporter file browser is filtering only "."


Softimage - FBX

  • UDEV00237231 - FBX: Import memory leaks
  • UDEV00237240 - FBX: Export memory leaks
  • UDEV00237249 - FBX: Importer crashes when loading a specific file - Autodesk® library related
  • UDEV00236545 - FBX: Command doesn't log file path or any options as argument
  • UDEV00252383 - FBX: Material name is not exported properly - the object name is used instead


3dsMax - dotXSI

  • UDEV00235552 - 3ds Max® Interop - Freeze at import when when updating with sub materials on same session as export
  • UDEV00235838 - Incorrect DotXSI Export result with UVW's W value (from 3ds Max®)

Maya - dotXSI

  • UDEV00237033 - Maya® Interop: constraints in Maya® are not well supported at export
  • UDEV00237353 - Texture repeats not imported into Maya® properly
  • UDEV00237354 - Symmetric dupe exports badly to Maya®
  • UDEV00235628 - Skin / Envelopes made with "rigid Bind" in Maya® are not supported in Crosswalk
  • UDEV00236036 - Maya® Interop: Re-link material is not working with cluster materials
  • UDEV00236550 - Maya® Interop: Info tab comments column doesn't resize to window size, some comments are cut out
  • UDEV00254206 - Maya 2010 - Linux - Envelope skin export issue - Bind pose is wrong when exporting
    • Workaround: Set the character to its rest pose before exporting.

Crosswalk v3.3

New Features

  • FBX New option "export envelope deformer as skeleton" for XNA compatibility.
  • dotXSI/COLLADA Action plotting optimization: 10x faster + new progress bar.
  • COLLADA <node name> attribute export.
  • FBX/dotXSI/COLLADA stabilization.


Fixes
Softimage - Generic

  • UDEV00252521 - dotXSI/COLLADA: Action plotting optimization 10x faster + new progress bar.

Softimage - FBX

  • UDEV00251656 - FBX: Add a new option "export envelope deformer as skeleton" for XNA compatibility.
  • UDEV00251821 - FBX: export of envelope/skinning is wrong, need to do a reset actor before export.
  • UDEV00251596 - FBX: Crash on import of FBX file exported from Maya (with skinning).
  • UDEV00251597 - FBX: FBX UV Import issue.
  • UDEV00251598 - FBX: File from Maya - Rigid envelope import issue - Some vertex are not deformed.

Softimage - COLLADA

  • UDEV00250316 - COLLADA: crash importing empty image: <image id="ID9"><init_from/>.
  • UDEV00251819 - COLLADA: Name attribute export <node name="same as id">

Maya - dotXSI

  • UDEV00251603 - dotXSI: Maya crashes exporting file - shape animation related.

3dsMax - dotXSI

  • UDEV00244874 - dotXSI: 3dsMax Crosswalk does not work when Windows Regional and Language Options is not English (digit separator must be a period).


Known Problems
Softimage|XSI - dotXSI & COLLADA

  • UDEV00237609 - COLLADA: XSI® export material name that contains period causes other applications like Maya®, 3ds Max®, Feeling Viewer and FX Composer to crash
  • UDEV00235874 - COLLADA: Crash exporting a cgFX Material not formated for COLLADA
  • UDEV00247997 - COLLADA: On import of SketchUp files: Z fighting on every polygon in the 3D view
    • Workaround: Turn ON backface culling in the “Camera Display / Performance” tab. Display > Display Options (All Camera).
  • UDEV00247994 - COLLADA: On import of some Cinema4D files: XSI does not like near clip plane of 0
    • Workaround: Set the imported camera near clip plane to 0.01 manually.
  • UDEV00234563 - COLLADA: Wrong base pose with negative scaling on bones
  • UDEV00236937 - Maya® -> Crosswalk -> XSI® -> COLLADA: unexpected material name change
  • UDEV00236609 - Crosswalk exporter file browser is filtering only *.*

Softimage|XSI - FBX

  • UDEV00237231 - FBX: Import memory leaks
  • UDEV00237240 - FBX: Export memory leaks
  • UDEV00237249 - FBX: Importer crashes when loading a specific file - Autodesk® library related
  • UDEV00236545 - FBX: Command doesn't log file path or any options as argument
  • UDEV00252383 - FBX: Material name is not exported properly - the object name is used instead
  • UDEV00252382 - FBX: Material are not exported if there's no texture connected.

3dsMax - dotXSI

  • UDEV00235552 - 3ds Max® Interop - Freeze at import when when updating with sub materials on same session as export
  • UDEV00235838 - Incorrect DotXSI Export result with UVW's W value (from 3ds Max®)

Maya - dotXSI

  • UDEV00237033 - Maya® Interop: constraints in Maya® are not well supported at export
  • UDEV00237353 - Texture repeats not imported into Maya® properly
  • UDEV00237354 - Symmetric dupe exports badly to Maya®
  • UDEV00235628 - Skin / Envelopes made with "rigid Bind" in Maya® are not supported in Crosswalk
  • UDEV00236036 - Maya® Interop: Re-link material is not working with cluster materials
  • UDEV00236550 - Maya® Interop: Info tab comments column doesn't resize to window size, some comments are cut out

Crosswalk v3.2

New Features

  • dotXSI/COLLADA Action plotting
  • FBX Support on Linux
  • FBX UI revamp
  • FBX New option "export selection only"
  • FBX Stabilization
  • dotXSI/COLLADA stabilization
  • COLLADA camera export improvement to enable live broadcast content authoring (Avid Deko)
  • COLLADA Huge scene data handling (improved import/export memory usage)
  • Autodesk Maya 2009 support.


Fixes
Softimage - Generic

  • UDEV00249697 - dotXSI/COLLADA: Add new "Plot Non FCurve Action Sources" option to enable/disable action plotting
  • UDEV00249481 - dotXSI/COLLADA: Plot Action Source Fcurve when "Plot All Animation" is on and for Contraints, Expressions, etc.
  • UDEV00249219 - Sample code compilation: dotXSIConverter.vsprops is missing

Softimage - FBX

  • UDEV00248899 - FBX: Add "Export selection only" option.
  • UDEV00236483 - FBX: Linux support/complete windows/linux UI revamp
  • UDEV00249485 - FBX: Crash on render after import of object with texture
  • UDEV00249484 - FBX: light visibility flag issue - result in black render after an import

Softimage - COLLADA

  • UDEV00249436 - COLLADA: Add support for camera <aspect_ratio>
  • UDEV00248915 - COLLADA: Many objects data Collada export crashes (import/export memory usage improvement)
  • UDEV00249507 - COLLADA: Filed Of View value is wrong at import when file use camera yfov and XSI extra
  • UDEV00249422 - COLLADA: Camera FOV is inverted - should be horizontal=xfov/vertical=yfov
  • UDEV00249464 - COLLADA: Crash importing files
  • UDEV00249552 - COLLADA: Add <falloff_angle> value to the spot light export

Maya - dotXSI

  • UDEV00250175 - Maya 2009 support

3dsMax - dotXSI

  • UDEV00248942 - 3DSMax relink material at import option is broken when object offset is present


Known Problems
Softimage|XSI - dotXSI & COLLADA

  • UDEV00237609 - COLLADA: XSI® export material name that contains period causes other applications like Maya®, 3ds Max®, Feeling Viewer and FX Composer to crash
  • UDEV00235874 - COLLADA: Crash exporting a cgFX Material not formated for COLLADA
  • UDEV00247997 - COLLADA: On import of SketchUp files: Z fighting on every polygon in the 3D view
    • Workaround: Turn ON backface culling in the “Camera Display / Performance” tab. Display > Display Options (All Camera).
  • UDEV00247994 - COLLADA: On import of some Cinema4D files: XSI does not like near clip plane of 0
    • Workaround: Set the imported camera near clip plane to 0.01 manually.
  • UDEV00234563 - COLLADA: Wrong base pose with negative scaling on bones
  • UDEV00236937 - Maya® -> Crosswalk -> XSI® -> COLLADA: unexpected material name change
  • UDEV00236609 - Crosswalk exporter file browser is filtering only *.*
  • UDEV00250316 - COLLADA: Crash importing empty image: <image id="ID9"><init_from/></image> - Some files from Cinema4D.
    • Workaround: Manually edit the COLLADA file and remove the empty <image> elements.

Softimage|XSI - FBX

  • UDEV00237231 - FBX Import memory leaks
  • UDEV00237240 - FBX Export memory leaks
  • UDEV00237249 - FBX Importer crashes when loading a specific file - Autodesk® library related
  • UDEV00236545 - FBX: Command doesn't log file path or any options as argument

3dsMax - dotXSI

  • UDEV00244874 - Export from 3dsMax with Windows “Regional and Language Options” different from English fails
    • Workaround: Set it to English. Decimal separator needs to be a period.
  • UDEV00235552 - 3ds Max® Interop - Freeze at import when when updating with sub materials on same session as export
  • UDEV00235838 - Incorrect DotXSI Export result with UVW's W value (from 3ds Max®)

Maya - dotXSI

  • UDEV00237033 - Maya® Interop: constraints in Maya® are not well supported at export
  • UDEV00237353 - Texture repeats not imported into Maya® properly
  • UDEV00237354 - Symmetric dupe exports badly to Maya®
  • UDEV00235628 - Skin / Envelopes made with "rigid Bind" in Maya® are not supported in Crosswalk
  • UDEV00236036 - Maya® Interop: Re-link material is not working with cluster materials
  • UDEV00236550 - Maya® Interop: Info tab comments column doesn't resize to window size, some comments are cut out

Crosswalk v3.11

Note: This version is the Autodesk re-branding version of v3.1. The new features, fixes, and known problems for v3.11 covers v3.1 as well.

New Features

  • Includes all the previous versions of the Crosswalk SDK libraries for backward compatibility with dependent third party plugins like the Valve or the Crytek add-ons.


Fixes
Crosswalk - Generic

  • UDEV00249126 - Add all the previous Crosswalk .dll versions (runtime only) to the setup (2.0.X, 2.5.X, 2.6, 3.0, 3.1).


Known Problems
Softimage|XSI - dotXSI & COLLADA

  • UDEV00237609 - COLLADA: XSI® export material name that contains period causes other applications like Maya®, 3ds Max®, Feeling Viewer and FX Composer to crash
  • UDEV00235874 - COLLADA: Crash exporting a cgFX Material not formated for COLLADA
  • UDEV00247997 - COLLADA: On import of SketchUp files: Z fighting on every polygon in the 3D view
    • Workaround: Turn ON backface culling in the “Camera Display / Performance” tab. Display > Display Options (All Camera).
  • UDEV00247994 - COLLADA: On import of some Cinema4D files: XSI does not like near clip plane of 0
    • Workaround: Set the imported camera near clip plane to 0.01 manually.
  • UDEV00234563 - COLLADA: Wrong base pose with negative scaling on bones
  • UDEV00236937 - Maya® -> Crosswalk -> XSI® -> COLLADA: unexpected material name change
  • UDEV00236609 - Crosswalk exporter file browser is filtering only *.*

Softimage|XSI - FBX

  • UDEV00237231 - FBX Import memory leaks
  • UDEV00237240 - FBX Export memory leaks
  • UDEV00237249 - FBX Importer crashes when loading a specific file - Autodesk® library related
  • UDEV00236545 - FBX: Command doesn't log file path or any options as argument

3dsMax - dotXSI

  • UDEV00244874 - Export from 3dsMax with Windows “Regional and Language Options” different from English fails
    • Workaround: Set it to English. Decimal separator needs to be a period.
  • UDEV00235552 - 3ds Max® Interop - Freeze at import when when updating with sub materials on same session as export
  • UDEV00235838 - Incorrect DotXSI Export result with UVW's W value (from 3ds Max®)

Maya - dotXSI

  • UDEV00237033 - Maya® Interop: constraints in Maya® are not well supported at export
  • UDEV00237353 - Texture repeats not imported into Maya® properly
  • UDEV00237354 - Symmetric dupe exports badly to Maya®
  • UDEV00235628 - Skin / Envelopes made with "rigid Bind" in Maya® are not supported in Crosswalk
  • UDEV00236036 - Maya® Interop: Re-link material is not working with cluster materials
  • UDEV00236550 - Maya® Interop: Info tab comments column doesn't resize to window size, some comments are cut out

Crosswalk v3.0

New Features

  • XSI 7.0 support.
  • XSI QFE support.
  • 3dsMax 2009 support.
  • 3dsMax 64 bit support.
  • More complete material import/export support in XSI (dotXSI) including Texture Layer, additional Image Clip properties, User Keyword, Multiple Output Shader and Shader Compound.
  • Major setup revamp with maintenance mode, support for multiple instance of the same 3D package, improved old plugin backup and restore, etc.
  • Various dotXSI, COLLADA and FBX import/export fixes for XSI, 3dsMax and Maya.

Note: Additionally to updated 3dsMax and Maya plugins, Crosswalk 3.0 contains the exact same dotXSI, COLLADA and FBX XSI plugins as those included in XSI 7.0.

Fixes
Softimage|XSI - Generic

  • UDEV00247547 - Add XSI 7.0 support (Windows and Linux 32 and 64 bit).
  • UDEV00238199 - Add XSI QFE support: detection and automatic plugin installation.
  • UDEV00247704 - Documentation update.
  • UDEV00237371 - Setup: Do not allow selection of custom integration on system where no 3D package is installed/detected.
  • UDEV00242241 - Setup: Maintenance mode - allow setup to be run multiple times to install additional integration at later time.
  • UDEV00242247 - Setup: When performing backup of old plugin's dll, add the version number as the file extension.
  • UDEV00247278 - Update the Info tab (import/export) according to the current functionalities.
  • UDEV00245355 - Select the appropriate info tab according to the File > Crosswalk > Export menu used (to Max..., to Maya...).

Softimage|XSI - dotXSI

  • UDEV00242399 - New Command for material library import/export: CrosswalkImportMatLib/CrosswalkExportMatLib.
  • UDEV00247324 - Transformation limits value are not imported.
  • UDEV00244554 - Support all Image Clip properties (new XSI_ImageFX2 template).
  • UDEV00244987 - User Keywords import/export support for Materials and Image Clips.
  • UDEV00242402 - Texture Layer import/export support for Materials and Shaders.
  • UDEV00242398 - Import/export of multiple outputs shader and shader compound.

Softimage|XSI - COLLADA

  • UDEV00232969 - Negative scaling in bind pose result in incorrect skinning import.
  • UDEV00247048 - Crash importing animated camera.
  • UDEV00245723 - When exporting a scene with not images, the exported COLLADA file is invalid.
  • UDEV00245514 - When importing a camera with XSI extra, the angle of view is wrong.

Softimage|XSI - FBX

  • UDEV00246494 - Importer asserts/hang when importing nodes with rotation and position limits.
  • UDEV00247697 - XSI locks up during import of FBX data

Maya - dotXSI

  • UDEV00245633 - Typo in the Update Options in the Maya Import Options dialog box.
  • UDEV00246987 - On import, envelope doesn't connect on hidden objects.
  • UDEV00237341 - Setup: Display invalid path for Maya 8 and 8.5 on win64.

3dsMax - dotXSI

  • UDEV00236086 - Add 3dsMax 64 bit support (3dsMax 9.0 and 2008).
  • UDEV00247331 - Add 3dsMax 2009 32 and 64 bit support.
  • UDEV00247750 - Import dialog popup is missing some text (typo?).


Known Problems
Softimage|XSI - dotXSI & COLLADA

  • UDEV00237609 - COLLADA: XSI® export material name that contains period causes other applications like Maya®, 3ds Max®, Feeling Viewer and FX Composer to crash
  • UDEV00235874 - COLLADA: Crash exporting a cgFX Material not formated for COLLADA
  • UDEV00247896 - COLLADA: From 3dsMax to XSI - Crosswalk doesn't support multi layered textures
  • UDEV00234542 - COLLADA: type="JOINT" on nodes that are part of a joint hierarchy/skeleton
  • UDEV00236937 - Maya® -> Crosswalk -> XSI® -> COLLADA: unexpected material name change
  • UDEV00236609 - Crosswalk exporter file browser is filtering only *.*
  • UDEV00244653 - Tangents and binormals are imported as short(2bytes) instead of float(4bytes)
  • UDEV00248070 - No warning when shader is to complex to be exported from Maya and Max

Softimage|XSI - FBX

  • UDEV00237249 - FBX Importer crashes when loading a specific file - Autodesk® library related
  • UDEV00236545 - FBX: Command doesn't log file path or any options as argument
  • UDEV00247708 - Export FBX doesnt export multiple UV sets

3dsMax - dotXSI

  • UDEV00244874 - Export from 3dsMax with Windows “Regional and Language Options” different from English fails – Workaround, set it to English. Decimal separator needs to be a period.
  • UDEV00235552 - 3ds Max® Interop - Freeze at import when when updating with sub materials on same session as export
  • UDEV00235838 - Incorrect DotXSI Export result with UVW's W value (from 3ds Max®)

Maya - dotXSI

  • UDEV00237033 - Maya® Interop: constraints in Maya® are not well supported at export
  • UDEV00237353 - Texture repeats not imported into Maya® properly
  • UDEV00237354 - Symmetric dupe exports badly to Maya®
  • UDEV00235628 - Skin / Envelopes made with "rigid Bind" in Maya® are not supported in Crosswalk
  • UDEV00236036 - Maya® Interop: Re-link material is not working with cluster materials
  • UDEV00236550 - Maya® Interop: Info tab comments column doesn't resize to window size, some comments are cut out

Crosswalk v2.6

New Features

  • Maya to XSI Camera interoperability rewrite
  • 3dsMax 8.0 and Maya 7.0 are back in the list of Crosswalk supported applications.


Fixes
Softimage XSI - dotXSI & COLLADA

  • UDEV00244859 - Add "Check For Updates" button that opens a netview on the Crosswalk download page.
  • UDEV00244946 - Add "..." to the Crosswalk XSI Import/Export menu items

Maya - dotXSI

  • UDEV00241678 - Maya and XSI Camera interoperability rewrite
  • UDEV00244931 - Add Maya 7.0 support back in
  • UDEV00238335 - Crosswalk plug-in causes problems in the Maya Project window
    Important You need to delete all the occurrence of the old Crosswalk preferences from your Maya userPrefs.mel for this fix to work.

3dsMax - dotXSI

  • UDEV00244932 - Add 3dsMax 8.0 support back in


Known Problems
Softimage|XSI - dotXSI & COLLADA

  • UDEV00237609 - COLLADA: XSI® export material name that contains period causes other applications like Maya®, 3ds Max®, Feeling Viewer and FX Composer to crash
  • UDEV00235874 - COLLADA: Crash exporting a cgFX Material not formated for COLLADA
  • UDEV00234563 - COLLADA: Wrong base pose with negative scaling on bones
  • UDEV00236937 - Maya® -> Crosswalk -> XSI® -> COLLADA: unexpected material name change
  • UDEV00236609 - Crosswalk exporter file browser is filtering only *.*

Softimage|XSI - FBX

  • UDEV00237231 - FBX Import memory leaks
  • UDEV00237240 - FBX Export memory leaks
  • UDEV00237249 - FBX Importer crashes when loading a specific file - Autodesk® library related
  • UDEV00236545 - FBX: Command doesn't log file path or any options as argument

3dsMax - dotXSI

  • UDEV00244874 - Export from 3dsMax with Windows “Regional and Language Options” different from English fails – Workaround, set it to English. Decimal separator needs to be a period.
  • UDEV00235552 - 3ds Max® Interop - Freeze at import when when updating with sub materials on same session as export
  • UDEV00235838 - Incorrect DotXSI Export result with UVW's W value (from 3ds Max®)

Maya - dotXSI

  • UDEV00237033 - Maya® Interop: constraints in Maya® are not well supported at export
  • UDEV00237353 - Texture repeats not imported into Maya® properly
  • UDEV00237354 - Symmetric dupe exports badly to Maya®
  • UDEV00235628 - Skin / Envelopes made with "rigid Bind" in Maya® are not supported in Crosswalk
  • UDEV00236036 - Maya® Interop: Re-link material is not working with cluster materials
  • UDEV00236550 - Maya® Interop: Info tab comments column doesn't resize to window size, some comments are cut out

Crosswalk v2.5.2

New Features

  • FaceRobot 1.9 detection and plugin installation
  • Installation of the FaceRobot 1.9 importer and operator for Maya (win32) and XSI (win32 and win64)

Softimage XSI - dotXSI & COLLADA

  • Setup - Installation of the FaceRobot 1.9 importer and operator for XSI (win32 and win64)

Maya - dotXSI

  • Setup - Installation of the FaceRobot 1.9 importer and operator for Maya (win32)
  • UDEV00244326 - Crosswalk 2.5.1 does not contain the Maya8.0 64 bit plugin - added back in 2.5.2
  • UDEV00244370 - Maya - The imported Timeline min/max is not rescaled according to the frame rate
  • UDEV00244371 - Maya - Mesh using the softmaterial from FaceRobot doesn't render or display in Shaded mode

Face Robot - dotXSI

  • UDEV00243264 - Setup - FaceRobot 1.9 detection and plugin installation


Crosswalk v2.5.1

New Features

  • Maya 2008 support
  • 3dsMax 2008 support

Softimage XSI - dotXSI & COLLADA

  • UDEV00242503 - XSI: Bad texture space references in Crosswalk 2.5 / Regression
  • UDEV00243786 - XSI: When exporting - error messages contain invalid character

Maya - dotXSI

  • UDEV00243267 - Add Maya 2008 support
  • UDEV00243270 - Animation FCurve - error with the tangents of dotxsi import into Maya
  • UDEV00243518 - Maya import is incorrect with the presence of scaling shear
  • UDEV00243314 - Removed Maya 7support

3dsMax - dotXSI

  • UDEV00243262 - Add 3dsMax 2008 supprot
  • UDEV00243314 - Removed 3dsMax 8 support

Face Robot - dotXSI

  • UDEV00243787 - Fail exporting a scene from FaceRobot


Crosswalk v2.5

New Features

  • XSI - Polygon Cluster import/export support
  • XSI - Mixer/Track/ActionClip import/export (including Shape animation)
  • XSI - Optional timeline import
  • XSI/COLLADA - Papervision3D compatibility
  • Maya - Shape animation import
  • 3dsMax - Object Offset transform support

Softimage XSI - dotXSI & COLLADA

  • UDEV00240028 XSI - All materials are exported - new UI option: "Export Used Materials And Images Only"
  • UDEV00241714 XSI - Export of used materials and texture only - new UI option: "Export Used Materials And Images Only"
  • UDEV00234544 XSI - Support relative path at export - New UI Option "Keep Referenced Paths Relative"
  • UDEV00240419 XSI - Crosswalk omits the name on custom parameter sets on shaders

Softimage XSI - COLLADA

  • UDEV00240527 COLLADA - Missing uv bindings or missing profile cg
  • UDEV00240528 COLLADA - Duplicated instance materials with incorrect bindings
  • UDEV00241980 COLLADA - Loading file exported from Poser Crash XSI
  • UDEV00241999 COLLADA - When a mesh with shape key is under a model, the controller is not instanciated
  • UDEV00236209 COLLADA - ShapeKey name preservation
  • UDEV00236487 COLLADA - Shape anim not exported if object is enveloped
  • UDEV00237659 COLLADA - The <library_controllers> is after the <scene> element when exporting shape keys
  • UDEV00224556 COLLADA - Imported Relative path with "../" kind of path are exported as absolute path
  • UDEV00239065 COLLADA - no bind_material where the controller is instantiated (skin/morph)
  • UDEV00242142 COLLADA - Papervision3D compatibility: UV parameters must be exported as S and T

Softimage XSI - dotXSI

  • UDEV00215688 XSI - XSI complete Mixer/Track/ActionClip import/export (including Shape anim)
  • UDEV00237663 XSI - Crash importing from Maya - Object Specific
  • UDEV00240068 XSI - Polygon Clusters export/import support
  • UDEV00240106 XSI - importing timelines - new UI option: "Import Timeline Settings"
  • UDEV00237746 XSI - XWalk - dotXSI - XSI - Export and import, crash - on Instance re-connection
  • UDEV00237039 XSI - Complex dotXSI Crosswalk file crashing on import
  • UDEV00236414 XSI - dotXSI - crash importing specific .xsi (custom Pset)
  • UDEV00174825 XSI - DotXSI5 | Shape keys - Pollution in the animation mixer sources

Maya - dotXSI

  • UDEV00241750 Maya - Shape anim import
  • UDEV00241383 Maya - Crash importing dotXSI file
  • UDEV00240911 Maya - Names must not have leading 0
  • UDEV00240912 Maya - Additional objects are reimported with update on the way back
  • UDEV00240913 Maya - Animation might be lost on update on the way back - New UI Option: "Animations. (Update animations)"
  • UDEV00240914 Maya - The model needs to be in bind pose when exporting/importing
  • UDEV00238756 Maya - Objects with Neutral pose don't have their transform correct

3dsMax - dotXSI

  • UDEV00242312 3dsMax - Support object offset transformation
  • UDEV00241697 3dsMax - Export level from Max and import in XSI
  • UDEV00241631 3dsMax - Crash upon importing file ( exported out of max )

3dsMax & Maya - dotXSI

  • UDEV00240916 Crosswalk - Maya/Max - mesh update destroy original maya/max node in hierarchy resulting loss in connections and custom data

Face Robot 1.8

  • UDEV00239878 Add setup detection of Face Robot 1.8


Crosswalk v2.06

  • UDEV00240321 - Crosswalk for XSI does not support relative and absolute paths
  • UDEV00240381 - Import, polymatricks operator is applied on a skinned mesh affecting the skinning computation
  • UDEV00240180 - CgFX/Collada Export: surface parameters have wrong type
  • UDEV00238267 - Collada: when exporting skinning, hierarchy is not always maintained
  • UDEV00240380 - Collada: output of XSI unit value: <unit meter="0.1" name="decimeter">
  • UDEV00240377 - Crosswalk importer is broken with XSI v6.5
  • UDEV00238160 - 3dsMax Japanese version: Texture is not exported


Crosswalk v2.05

  • UDEV00239482 - Added support for XSI 6 Mod Tool and XSI 6.5
  • UDEV00239670 - COLLADA - When importing lights, set the intensity to 1.0 or load the XSI Extra information if present.
  • UDEV00239796 - Crash when importing skinned and shape animated character into 3dsmax
  • UDEV00235602 - Max Interop - Shapekeys override skin deformers in Max
  • UDEV00239443 - RealTime Shader - Crash Importing twice a COLLADA file with cg shader


Crosswalk v2.04

  • UDEV00237688 XWalk - Maya - dotXSI - Importing envelope in Maya does not work
  • UDEV00238682 Crosswalk for Maya Linux 64 bit
  • UDEV00238802 Collada, texture alpha driven transparency (A_ONE) exported as fully transparent according to the spec.
  • UDEV00236601 Problem exporting asset + rig
  • UDEV00237458 Importing large .XSI files


Crosswalk v2.03

  • UDEV00237179 - Crosswalk Update into Maya® crash - Maya® LOD
  • UDEV00238092 - Geometry will not update on existing mesh inside of Maya Crosswalk Plug-in
  • UDEV00237192 - Maya® - Added support for external reference when matching elements at update
  • UDEV00236648 - Maya® Interop - Crash trying to import update back to Maya® with specific parenting structure
  • UDEV00238162 - XSI to Maya, joint name is lost
  • UDEV00236203 - COLLADA - Point light translation animation is not working
  • UDEV00234390 - dotXSI6 - shape keys names are not preserved at Import
  • UDEV00237995 - Setup fails on Japanese 64 bit OS


Crosswalk v2.0

  • Automatic detection and installation of Crosswalk in 3ds Max®, Maya® and XSI®
  • New Crosswalk Setup, including 3ds Max®, Maya®, XSI® converter and Crosswalk|SDK aka FTK
  • New and updated examples, such as dotXSIConverter, SLTest and XSIDump
  • Updated documentation: Crosswalk Guide
  • Copy 2D Texture Files option is now accessible (ref. bug # UDEV00236578)

This page was last modified 16:43, 13 May 2011.
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