Autodesk Softimage 2011

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Here is a summary of the features, fixes, and known issues in Autodesk Softimage 2011:


The Fix List

These are the fixes that were made during the development of Softimage 2011. Please note that some of these issues were introduced and fixed exclusively within the Softimage 2011 development cycle and are listed here simply as a reference for users who participated in the Beta program.


Modeling

  • UDEV00254280 Invert Polygon also inverts the internal edge
  • UDEV00254279 Symmetrize polygon ignores internal edges
  • UDEV00256168 Turn Polygon Internal Edges not preserved with polygon operations
  • UDEV00256167 Symmetrize polygons does not maintain triangulation symmetry
  • UDEV00255551 Snapping to curve points doesn't work anymore after using the Weld Points Tool

Texturing

  • UDEV00256004 Setting Packing Spacing to " 0 " leaves a space between UV Islands
  • UDEV00256006 Point is not aligned with this cut line configuration
  • UDEV00256005 Useless message log when unfolding ( ' INFO : 0 )
  • UDEV00256495 UVs Jump on object when rotated
  • UDEV00255119 UV Copy/Paste gives a wrong result on a symmetry mesh
  • UDEV00254962 Binormal operator creates illegal values with symmetry UV projection

Animation

  • UDEV00254063 Middleclick-to-repeat shortcut doesn't work for the CharacterKeyset menu
  • UDEV00254482 Fcurve Editor: wrong prompts in mouse/status line
  • UDEV00254539 FCurve editor does not remember quaternion toolbar visibility setting between sessions
  • UDEV00241797 Autokey doesn't work when changing a shape value using the edit boxes (working when dragging sliders)
  • UDEV00256705 Camera autokey not working when keying mode set to key-all-keyable
  • UDEV00256640 Clips in Animation Mixer are overlapping using Ctrl/Shift + arrow
  • UDEV00249941 Resetting a TanY FCurveKey tangent abnormally affects the opposite tangent
  • UDEV00254541 Regression - issues moving quaternion keys in the fcurve editor
  • UDEV00254538 Crash when trying to convert rotations on an imported reference model to quaternion keys
  • UDEV00256575 Rotation values not continuous when autokeying camera using camera tools
  • UDEV00256560 Undo operation causes Euler flip
  • UDEV00257106 Copy/Paste animation fails on first frame ( win 32 )
  • UDEV00253888 With Shape Manager opened, green vertex clusters are remaining when saving the scene and it will be there forever...
  • UDEV00237200 Shape Manager : can't animate a shape without changing to Animate tab
  • UDEV00255550 ActionSource gets disconnects from ActionClip

Face Robot

  • UDEV00254706 FR - Crash/Linux - Softimage crashes on Linux - Build eyelashes meshes, save\reload the scene then build the Rig
  • UDEV00256049 FaceRobot - Shape Animation Rig - Cannot generate selected Sampler
  • UDEV00254981 FaceRobot - Rig Exporters have twice a help button
  • UDEV00255508 FR - Phoneme recognition failed error pop when creating Lip Sync on Linux
  • UDEV00255447 FR - Game Export uses old CgFX shader node
  • UDEV00256416 FR - Export then reimport a Shape Animation Rig inside Softimage and the bottom teeth position will be wrong.
  • UDEV00256288 FR - Game Export | Error - Click on "Add Textures" button
  • UDEV00254518 FR - Adjust and Calibrate some mocap then create an Animation Rig -> Nose and Lip are not right sometimes.
  • UDEV00254617 FR - Maya - Export an Anim.Rig in Softimage then Import this Rig in Maya and the bottom teeth animation will be wrong.
  • UDEV00255856 FR - Animation rig export problem
  • UDEV00256290 FR - Game Export | Error when clicking twice on Skin CGFX button.
  • UDEV00255249 FR - Error appear (Unable to Connect RegionMasks ) when clicking on Skin SGFX (Game Export)
  • UDEV00256379 FR - Export then reimpot a Shape Anim. Rig and there's no material and textures on the tongue, teeth and eyes.
  • UDEV00255559 FR - Animation Rig has mouth problem when imported
  • UDEV00256847 FR Game Export | Crash if we set the value larger than 1 for ReconsiderNeighborhood with "<On Generation>Enverope TimeLine Resampling" ON
  • UDEV00256593 FaceRobot - Game export - Can't apply Realtime shader
  • UDEV00254103 FR - Ivan Head, Mirror active mouth sculpt not working
  • UDEV00256522 FR - Mouth sculpts is not working properly
  • UDEV00256018 Fails to open Mixer with Audio track
  • UDEV00256285 FR | Game Export | Error - Set the "Map to Blend" to Albedo Map then click on Skin CGFX
  • UDEV00256594 FR | Game Export - HLSL Shader preview display black
  • UDEV00256808 FR | Game export - CgFx Shader - Vertex Properties are not assigned - resulting shading is wrong
  • UDEV00256807 FR | Game export - CgFX shader preview is a constant shader - useless to see stress map effect
  • UDEV00257142 FR | GameExport shader, only one light is working

ICE

  • UDEV00256033 ICE String: XSI crashes with custom node connected to ICE string node
  • UDEV00254837 ICE: Modify and update Build Array from Per Point Data.xsicompound
  • UDEV00254932 Deleting 'First Valid' node crashes SI
  • UDEV00255428 ICE - Try to render a ICE particles simulation with Instance geometry make XSI crash hard
  • UDEV00247696 Pointclouds can't share a material
  • UDEV00254406 ICE: Is on Geometry node is not working properly
  • UDEV00256068 ICE-Springs | Softimage crashes! Load a RBD scene (with Spring), change a parameter value then press play
  • UDEV00254444 XSI crashes - Playback an ICE graph then add a Property Weight Map
  • UDEV00253771 Disable cycle checking preference does not support ICE Cycle
  • UDEV00256393 ICE-Core : XSI crashes when trying to display port values on a generator node
  • UDEV00256965 ICE-Core | Crash if you plug the Get Element Index output in ConnectionIndices input
  • UDEV00256300 ICE - Crash On Disconnection of ICE Port. ThreadIndex '1' used with singleton context
  • UDEV00257103 Duplication crash when setdata point outside the current object
  • UDEV00256255 CRASH - ICE Tree - drag'n'dropping ICE Op over ICE Tree view
  • UDEV00256429 ICE: Reinterpret Location on New Geometry
  • UDEV00252411 Create a Compound and sometimes you'll end up with a Compound that has no name.
  • UDEV00255859 ICE crash when connecting compound
  • UDEV00253887 Slide On Surface compound is not working expectedly. Example scene is working as expected, but creating exact the same scene from scratch isn't.
  • UDEV00256783 ICE|Nodes names end up different when added to Preset Manager using the right click\Add To Favorites menu.
  • UDEV00255930 Actual shape don't work with concave form
  • UDEV00256655 ICE : Can't set object position using a particle position.
  • UDEV00252844 Win 32 | Crash playing scene with ICETrees.
  • UDEV00255802 Crash on ICE Playback with large PointCloud
  • UDEV00256431 ICE - Remove combo gives strange result sometimes.
  • UDEV00256477 ice attributes are not available from cluster materials without old workaround
  • UDEV00256439 Crash when selecting an ICE attribute while in picking mode

Simulation

  • UDEV00255579 Wrong result when playing back then Chainball scene (the spike ball pops out)

Rendering

  • UDEV00254033 Motion Blur and ShapeInstanceTime Issues
  • UDEV00255361 CRASH when altering DOF parameter with active Render Region
  • UDEV00252084 Regression | Crash - Bump map Generator produces an error when rendering
  • UDEV00255628 area lights that use geometry as light source producing ugly artifacts & the illumination looks incorrect
  • UDEV00255397 Freeze when rendering 'Day' Env shader
  • UDEV00255629 insert disconnects existing lens shader
  • UDEV00252403 Can't populate ValueMap with ValueMap.Set (probably ValueMap.Remove fails as well) [ShaderDef.Attributes]
  • UDEV00255339 Icons for Material presets are now lost
  • UDEV00252354 Crash when connecting Jade SSS preset. Shader not converted
  • UDEV00255184 Render with a CustomFormat Output Res. and the result is not good (not right size and not centered)
  • UDEV00255845 Persistence problems with 2D_background_pic Output Pass Shader
  • UDEV00255548 Crash when generating a second Rendermap in the same session
  • UDEV00255676 XSI SAMPLE Scene renders Black Rendertree_Light_Texture_Projection "
  • UDEV00255514 Geometry lights are occluding render when using mesh objects even when 'LightAreaVisible' is set to false
  • UDEV00255623 mr 3.8 CRASH-Instances-' ERROR : PHEN 0.7 error 051018: phenomenon "material-phong" root not found
  • UDEV00255829 Rendering Instance shapes Crashes XSI
  • UDEV00253518 Rendering PointCloud with animated Geometry Instance crashes after 10 frames
  • UDEV00254892 Rendering | Crash when adjusting the Indirect Passes > 1 with Irradiance Particles
  • UDEV00255759 Regression : Scene load error when opening the scene with locked Scene_Material.
  • UDEV00255699 Softimage crashes if you dnd a material preset on a Group (scene specific)
  • UDEV00249863 Anisotropic shader doesn't take scene ambiance in acount
  • UDEV00255969 Ambient light shader should support falloff
  • UDEV00255877 problem with fast skin shader' s weight parameters
  • UDEV00255222 SI crashes when changing partition properties.
  • UDEV00255865 Render artifacts at large scale with AO
  • UDEV00254893 Rendering | Threading | Crash when adjusting rendering parameters
  • UDEV00256245 Issues with light instances in ICE
  • UDEV00242133 Rendering | Overrides | Unable to set Pass and Scene render options with overrides
  • UDEV00173684 Render Tree Lock icon OFF is not kept
  • UDEV00255987 Animatable parameter no more animatable after exploding a ShaderCompound
  • UDEV00256409 Preset Manager | Bump > Normal Map loads XSINormalMap2 instead of XSINormalMap3
  • UDEV00256459 GLSLUniform > Color type is not exposed expectedly to shader compound UI.
  • UDEV00256518 GLSL Shader - Freeze with shader ball using Float texture
  • UDEV00248090 XNA PointSprite Example DX9 FX file crashes XSI
  • UDEV00256057 Fast Volume Effects Shader crashes SI
  • UDEV00256051 Soft Mat Photon Crahes XSI
  • UDEV00255907 ShaderParamDef properties should be read-only
  • UDEV00256079 Custom realtime shader (OpenGL) - Exec never gets called.
  • UDEV00255957 Crash when using MR lens_depth_of_field or physical_lens_dof nodes
  • UDEV00256250 All Mental Ray Shaders are not working
  • UDEV00256332 Light Shape Attenuation - Edge Falloff is cancelled out when values are the ame as the shape attenuation
  • UDEV00256003 Crash when using MR Glare output shader
  • UDEV00256243 saving a render preset won't load correctly
  • UDEV00256008 MR output shader "out_depth_of_field" returns errors and does not work
  • UDEV00255383 Lens_Background' Camera Lens Shader usability issues
  • UDEV00255393 CRASH when using soft_displace Node
  • UDEV00255954 Crash when picking expanded light as source for MR "beam" volume node
  • UDEV00252333 CG Sprite node is not working and makes XSI crash when closing the rendertree
  • UDEV00253496 ShaderCompounds loose FCurve animation on parameters when exploded
  • UDEV00256775 Scale parameter not working right ( rendering Model )
  • UDEV00246210 Master Instances containing pointclouds do not render.
  • UDEV00247655 Point cloud bbox not computed correctly
  • UDEV00256681 Crash when Referencing a Material instead of a shader from another material in render tree
  • UDEV00255907 ShaderParamDef properties should not be read-only
  • UDEV00256886 Geometry Shader UV Coordinates
  • UDEV00255424 Polygons disappear in Textured mode when there is tangents property, envevlop deform, and realtime Shader plugged in
  • UDEV00256859 Regression | RT | When High Quality Text is enabled nodes appear blank in the Render Tree
  • UDEV00256871 RT Shader - Vertex Property "New" button is grayed out
  • UDEV00256822 Linux - Entering text into GLSL shader program causes instant Crash
  • UDEV00256824 Crash | Generating RenderVertex rendermaps
  • UDEV00256857 Get->Shader button is now very slow
  • UDEV00256726 Crash when plugging a procedural in the lightmap of MR misss shader
  • UDEV00256666 Render Tree refresh problem when undoing disconnections
  • UDEV00256609 Realtime GLSL shader presets don't compute proper specular.
  • UDEV00256473 shader compound does not have a preview widget
  • UDEV00256724 Render Tree refresh problem when undoing texture layers
  • UDEV00256786 GLSL Shader - Sprite on texture is not working anymore
  • UDEV00256767 CgFX shader parameter values are lost when loading an older scene
  • UDEV00256140 Rendering Slows to Crawl with Geometry Instance and large PointCloud
  • UDEV00256687 Display issue with texturable pass shaders
  • UDEV00256728 Double entry when disconnecting a texture image
  • UDEV00256731 Softimage crashes when rendermapping polygon meshes containing no polygons
  • UDEV00256408 Rendermap doesn't support properly inclusive/exclusive lights
  • UDEV00256634 CGFX shader - point sprite shader are not validating
  • UDEV00256589 Start Capture fails at frame 1 when we save the preset and use it from Scripting
  • UDEV00248239 Shader compounds are not evaluating expressions
  • UDEV00255983 Crash when an expression is set onto a ShaderCompound port and exploding that ShaderCompound
  • UDEV00254990 the light list passed to GLSL program is not sorted properly, order is random, not consistent.
  • UDEV00255979 Hair render change depending on the type of the processors used (dual core/quad core).
  • UDEV00255997 Crash when using streaks options of Luma glare with procedural plugged
  • UDEV00253257 Wrong Render for tweaked and set normals
  • UDEV00256630 Crash editing a Shader compound with GLSL Shader inside
  • UDEV00255583 Scene Material Node, Shaderball Render Output option problem
  • UDEV00256590 tweaking photographic exposure and physical sky in render region crash soft
  • UDEV00249360 Rendering | RenderTree_Surface_Ocean Scene does not render correctly
  • UDEV00255325 Render Region not refreshed when applying deform to an object
  • UDEV00256543 Enabling "Instances on Guide Hairs" crashes Softimage
  • UDEV00256202 Lights do not work with Instance Master Hidden Visibility flag
  • UDEV00256558 LUT Preconditioning settings persist in preferences when switching back to "From Gamma Values"
  • UDEV00256565 RenderMap not disabling UI properly with Illumination only
  • UDEV00256407 Rendermap Illumination mode doesn't support ambient light
  • UDEV00254823 Bounding boxes for 2D shadow displays of nulls are not right, resulting in selection problems
  • UDEV00250249 Artifacts with ambient occlusion on large objects or objects far from origin
  • UDEV00256474 Leaks when adding list list param in Incidence node
  • UDEV00256097 Add Material commands to context menu when right-clicking a material in the render tree
  • UDEV00256557 LUT Preconditioning needs blackpoint adjustment, and should be decoupled from linear reference (exposure)
  • UDEV00245461 imf_disp | returns an error when loading EXR image files
  • UDEV00256852 Rendering | When replacing a factory shader with user preset there are warnings on startup
  • UDEV00254860 64 bit only : Rendering crashes on a specific scene using ICE strand compound and Particle Renderer.
  • UDEV00246837 Saving a shader compound as preset with texture layers is not working
  • UDEV00246840 Copy/Paste of ShaderCompound with texture layer parameter as exposed ports is not working properly
  • UDEV00256647 Unspecified failure when creating a comment on shader | Comment is not created for linux
  • UDEV00257150 Compositing of Render Region gives edges with color management on
  • UDEV00256741 Simple SSS compound does accept color inputs if not connected to surface port or loses existing connections on save
  • UDEV00257110 LINUX | Using geometry based area lights crashes XSI when rendering
  • UDEV00257091 architectural material in standins
  • UDEV00257092 GLSLProgram : polygon cluster material is not displayed in OGLView.
  • UDEV00257104 Unable to set defaults on GLSL Uniform shader used in compound
  • UDEV00257040 expressions not saved with sky setup
  • UDEV00256191 hidden instances still render
  • UDEV00256880 ICE Strand Instance Deform Motion Blur issue
  • UDEV00254393 Render artifacts with ICE blobs
  • UDEV00255587 RTShader Wizard - Changing Code Language to CGFX doesn't update Profiles list in Functions Tab
  • UDEV00255585 RTShader Wizard - Tranforms List - Remove Selection doesn't work
  • UDEV00252480 Error on Get or Set for ShaderParamDef.MainPort
  • UDEV00252228 RTS | Compound Support for Hardware Shaders
  • UDEV00255770 Setup is not correctly setting 'XSI_CPU' causing shader setup to fail
  • UDEV00255687 Use siShaderParameterDataType in new shader definition SDK code
  • UDEV00255396 Performance Scene Loading takes a lot longer because of versioning and back comp upgrade
  • UDEV00255667 3Delight local property name is wrong
  • UDEV00255202 after opening a scene, can't access local mr property

Hair

  • UDEV00255533 Hair Shader inheriting object's shader in photon port of hair material
  • UDEV00255635 Hair Shader inheriting object's displacement in displacement port of hair material
  • UDEV00244339 problem with 3D Motion Blur + Hair + Deformation (shape)
  • UDEV00253209 Raytracing hair render bug with none visual objects behind hair

SDK/Scripting

  • UDEV00255482 Script/Shader Editor - MessageBox when read only has wrong labels
  • UDEV00255117 Crash : opening/copy-pasting a text with Japanese in/onto ScriptEditor/TextEditor
  • UDEV00256026 PPG - Text Editor Widget - siUIBackgroundColor doesn't work expectedly when trying to set only green component .
  • UDEV00255967 PPG - Text Editor Widget - siUILineNumbering : line numbering background is white in 2010 and hard to distinguish between text field.
  • UDEV00255646 Script Editor, use spaces instead of tabs
  • UDEV00254477 SDK Wizards: Upgrade vcproj template to VS2008
  • UDEV00255985 Missing list of values for siCustomTypeNameAttribute
  • UDEV00256142 SDK : Can't get item from CICEAttributeDataArrayShape
  • UDEV00255955 SDK | Material.ImageClips does not keep Owners.
  • UDEV00166872 Hitting Enter with script find window visible should move to the next match
  • UDEV00190738 Script Editor - Title bar shows doubled backslash in file path
  • UDEV00256282 ICE SDK: GeoQuery and CustomICENode -- input array values bad/NaNs
  • UDEV00255967 PPG - Text Editor Widget - siUILineNumbering : line numbering background is white in 2010 and hard to distinguish between text field.
  • UDEV00256377 Change in Image Clip To Shader connection scripting
  • UDEV00253995 GetViewCamera(-1) returns the view name where the command is executed
  • UDEV00252742 Fcurve.InsertKeyAtFrame() doesn"t refresh properly. returns undesired value
  • UDEV00256301 loading Expr2 files onto parameters from expression editor fails
  • UDEV00256674 Realtime shader (OpenGL) - _Init() callback not always called
  • UDEV00256491 FCurveKey.LeftTanx and LeftTany are not working expectedly when FCurveKey is using siSameLengthTangentConstraint
  • UDEV00256282 ICE SDK: GeoQuery and CustomICENode -- input array values bad/NaNs
  • UDEV00256568 Compound node GetShaderParameterTargets doesn't return the object path even if we pass X3dObject.Material
  • UDEV00254180 SDK GetShaders does not create proxies with correct owners.
  • UDEV00256174 Changing tabs in script editor unfolds code in all tabs
  • UDEV00257128 Python Error about debugging on every script execution
  • UDEV00255354 Crash when calling Explorer.SetAttributeValue(scope,XXXX) many times in a loop

Caching

  • UDEV00255843 Lock playback cache remains checked and greyed out
  • UDEV00255833 Write Geometry Cache fails on scenes from previous version of Softimage - Backcomp issue
  • UDEV00253860 [ICE] can't create file with cache on file node's alternative path
  • UDEV00255491 Fails to apply Cache Template path in Environment Simulation Time Control
  • UDEV00253765 Unable to export attribute "ID" with plot / write geometry cache
  • UDEV00255663 LoadGeometryCache - Need a way see which row of Cache object correspond to which row of Scene Object
  • UDEV00255593 LoadGeometryCache - Lose Cache path list when reopening PPG after closed it
  • UDEV00255677 CacheOnFile - XSI is unstable once you use sequence braket notation in file path ie [1..100]
  • UDEV00247138 ICE - Caching - When using "Save Cache To Mixer" command without the option "Add to Mixer", no cache source is added the mixer source
  • UDEV00247139 ICE - Caching - "Save Cache To Mixer" command should not ask to remove ICE Operator
  • UDEV00255492 StoreEnvironmentCachesToMixer uses wrong path - File extension is missing
  • UDEV00255925 Use frame padding anotation for unpadded sequence when loading cache
  • UDEV00246720 ICE Caching need to show up in the External Files
  • UDEV00247092 Attribute lookup(preset)not showing existing attributes on cached pclouds
  • UDEV00255805 Problems importing 2010 compounds which use CacheOnFile

Data Management & Refererence Models

  • UDEV00247770 External Files Manager - View Resolved path Option should be enable by default
  • UDEV00254168 Copy External Files under Project only does the first model/source
  • UDEV00253913 RefModel: Unable to remove the last key of an FCurve
  • UDEV00255821 Crash deleting ICE Op after using StoreEnvironmentCachesToMixer
  • UDEV00256499 ICE - Cache On File node - Path field in PPG doesn't hold correct data
  • UDEV00255286 Refmodel Material is not shared with HLSL shader and some render black with shaderball
  • UDEV00256158 Crash automatic save don't load on next startup
  • UDEV00256298 Win32 only - Cache On File ICE node causes crash when clicking in XSI explorer
  • UDEV00256844 Referenced models do not show in explorer
  • UDEV00257020 Externally referenced materials lose their texture projection settings - BackComp issue
  • UDEV00256932 Models - Material Texture Space id is not set correctly at import
  • UDEV00254930 Crash when deleting Character Key Set on a Referenced Model then undo
  • UDEV00255004 Expressions stored in a delta forcing constraints to be removed
  • UDEV00255721 Mixer is not updated properly when you change Ref Model resolution

UI

  • UDEV00250068 Assign Material in branch doesnt work from Material Manager or context menu
  • UDEV00254145 Cut and paste ICETree from sphere to pointcloud = CRASH
  • UDEV00078585 SIAddCustomParameter command allows UI range outside range, bad UI results
  • UDEV00255804 XSI Man: bones_all group is missing deformers
  • UDEV00255603 Scene Explorer Freeze when refreshing an ICETree on a specific scene
  • UDEV00255270 Array widget in Incidence node doesn't compact well when resizing ppg
  • UDEV00253498 Unable to open scenes after moving from 2 display system back to single display.
  • UDEV00255029 many RMB context menu items from an image clip are broken
  • UDEV00254389 Override Message Box can apear behind Transient Scene Explorer
  • UDEV00255005 CustomProperty under a non current pass is disappearing from the explorer tree
  • UDEV00255812 Crash when selecting an edge cluster and then turning on Camera Visibility > Clusters > Edge Cluster
  • UDEV00256657 Opening HTML file in script/text editor changes syntax highlight coloring scheme for all scripts in editor
  • UDEV00234641 Transparent Hidden line mode corrupts picking session
  • UDEV00256505 UI Freezes when typing and changing category until you Alt+Tab
  • UDEV00249741 pressing R for reset resets camera to NTSC, regardless of output format
  • UDEV00251720 Crash when clicking on any cell under the Modified column in the Preferences window
  • UDEV00255547 Crash when hiding polygons
  • UDEV00255993 crash on edge cluster selection

Crosswalk

  • UDEV00256683 FBX - Exported mesh has wrong normals
  • UDEV00257005 dotXSI6 - Texture layer are not imported anymore
  • UDEV00256139 FBX Crash scene specific
  • UDEV00256643 FBX - Clusters have wrong material assigned
  • UDEV00256360 Port Softimage FBX converter to the FBX SDK 2011
  • UDEV00256905 dotXSI5 - Material are not exported
  • UDEV00256075 FBX - Envelop not scaled when scale factor is not 1
  • UDEV00256879 FBX - Softimage Exported mesh have corrupted UV in 3DS Max2011
  • UDEV00256551 xwalk always exports version 6 dotXSIs, even if set it to 5.11
  • UDEV00255831 Crosswalk crashes Max 2009 when objects exported without material
  • UDEV00255691 FBX Export: When an animation clip drives a parameter, the FCurve driving that parameter is not exported
  • UDEV00249381 COLLADA: Neutral Pose Scaling Orientation is not persisted properly

Documentation

  • UDEV00255854 Math > Color Curve shader points to wrong help file
  • UDEV00254713 Softimage wiki - Mozilla browsers don't support Scripting.Dictionary
  • UDEV00254590 There is no documentation for UpdateReferencedModel command

Tools/Setup

  • UDEV00256226 Modified Environment Variables don't work with external files
  • UDEV00255748 Flipbook - Export audio .wav with .avi format and the result will have bad sound artifact
  • UDEV00255564 Linux - libsiutilityshaders.so is not loading

The KPL List

These are the know issues for the Softimage 2011 release.

Please note that the Known Problems and Limitations (KPL) list refers to issues that have been raised during the Beta cycles and are considered important enough for the Softimage user base to be made aware of. Suggestions, workarounds, general workflow issues and older bugs found in previous versions are not included in this list.

Animation

  • UDEV00255362 MOTOR - Import a C3D file using the lshin (and sometimes the ltoe) position will be wrong.
  • UDEV00242551 MOTOR - Tag Rig does not work on referenced models

Data Management

  • UDEV00256294 FBX/Crosswalk UV I/O requires a texture to be attached
  • UDEV00256076 renaming object that is constraining a referenced object doesn't persist on reload
  • UDEV00256912 Duplicating a material from a referenced model works but imageclips stay referenced, resulting in data loss on reopening the scene
  • UDEV00256776 Time display format preference "forgotten" when closing Softimage
  • UDEV00256521 Two or more pointcloud caches cannot be loaded if attribute names match but differ in context
  • UDEV00256143 Refmodels - storedproperties of the same name don't persist values correctly
  • UDEV00256185 ICE get data from application level prevent refs or models from importing
  • UDEV00256197 Referenced Model : ICE FCurveNode changes are not stored in Delta
  • UDEV00255832 'Disable from here' on operator in Simulation region disables all ops in this region
  • UDEV00256853 CER | Is not trapping all crashes

Face Robot

  • UDEV00254526 FR | Building Animation rig not recognizing and disabling cycled Animation
  • UDEV00256437 FaceRobot > Assemble doesn't work on Korean Locale

Hair

  • UDEV00256584 hair edits easily lost

Modeling

  • UDEV00256150 CreateMappingSymmetryTemplate broken with bone primitives
  • UDEV00256769 Results inconsistencies with the AverageUserNormals command

Rendering

  • UDEV00256387 Shaderball updates when Scene Output Resolution changes?
  • UDEV00256028 Rendering scenes with the Skin Shader applied produces random changes in the color.
  • UDEV00255998 Particle Volume Bounding Box visible with Final Gathering
  • UDEV00256585 misss_physical shader can render badly
  • UDEV00252222 ATi - Ultimapper CgFX shader doesn't display properly
  • UDEV00256732 Realtime shaders > OpenGL viewport can be slow on large scenes.
  • UDEV00257204 Crash when rendering specific standins and scrubbing the time line
  • UDEV00248995 Realtime shader playback performance issue for facial animation - Tangent and Binormal Op issue
  • UDEV00255527 Shaders diaspear after changing workgroup
  • UDEV00240641 Region render does not take into account XSI_UserNormalEditing.
  • UDEV00255526 realtime OpenGL shadows feature in Display options work on first object only

SDK/Scripting

  • UDEV00255796 Startup crash accessing View Manager View from C++ XSILoadPlugin()
  • UDEV00256172 Script engine cannot find line with code error in script editor if line is in folded code.
  • UDEV00256201 Relational view RV_Init callback pointer to view doesn't work with python

Simulation & ICE

  • UDEV00256981 Point Index to Location does not work correctly with pointclouds
  • UDEV00256276 ICE Reference ports should work with Pass Through nodes in compounds
  • UDEV00256277 ICE: Cannot use inname and source at the same time on a GetData node
  • UDEV00256066 Light linking on non instantiated lights conflicts with (ICE) instantiated ones
  • UDEV00255756 crash while freezing ICE particle then switching to point tool
  • UDEV00256721 ICE parameters don't play nice with proxy parameters
  • UDEV00256712 Cannot set ICE rigid body angular velocity to rotations faster than +/-179.999
  • UDEV00256702 ICE : Moving and ICEtree from a construction mode to another stop the evaluation.
  • UDEV00256479 Cannot set expression on a color using right click menu
  • UDEV00256476 stored pt locators don't respect model spaces
  • UDEV00256183 badly renamed objects don't properly propagate name changes to ICE nodes
  • UDEV00255648 ICE: driving a surface constraint with a custom parameter fails
  • UDEV00256547 ICE combo types revert to default in nested ice compounds. with logic
  • UDEV00256697 ICE : ICEtree can brake Texture Projection Property data.
  • UDEV00256579 Randomize Value by Range doesn't output within min/max values for vectors
  • UDEV00256580 can't set data on an object' s kinematics from another object in certain situations
  • UDEV00256656 ICE vector to matrix conversion nodes don't support arrays
  • UDEV00256665 setting data edgeishard and edgecrease intermittently works on windows, crashes linux

Texturing

  • UDEV00256969 Camera frames to center of image when single sample/vertex selected in Texture Editor

UI

  • UDEV00257024 Copy/paste 'Group Comment' node does not work
  • UDEV00256330 Wireframe Highlight Opacity setting in display options lost with painting and camera movement
  • UDEV00256699 Accessing tweak tool with chains might lock tool selection
  • UDEV00257148 Linux: Render Tree right click menu ignores Right Screen
  • UDEV00257147 Linux: Switching Workspace Moves PPGs to the Center

Tools/Setup

  • UDEV00255695 [linux] sound card link to mixer instead of directly to the card need to swap between OSS and ALSA
  • UDEV00257149 Hang with scene search using tab key

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