Uniqe uvs with large poly count object gives undesireable results
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Symptom
When using a Unique UVs Texture projection with a high poly count object, the Polygons on the texture are very small and spaced apart quite a bit. Not the desired results at all.
Cause
When creating the Unique UV Projection, XSI assumes a texture size of 256x256, and a spacing of 2 pixels between polygons. With many polygons, each polygon can only occupy a very small area.
Solution
Edit the texture projection. There is a section in the Property Page called PolyPackUV. Here you can enter the actual size of the texture you will be using or creating. This will give you the results you are looking for.
Applies To: XSI 3.5,XSI 3.5.x on NT,Win2K,Irix,Linux
Posted: 4/28/2004
This page was last modified 18:10, 7 Dec 2010.
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