Crosswalk Version Information
| Table of contents |
Crosswalk 2012
New Features
- Softimage 2012 support
- 3dsmax 2012 support
- Maya 2012 support
- Softimage FBX plugin
- Stereo camera I/O
- Importing of Vector Displacement Maps from Mudbox
- Port to FBXSDK 2012
- Add "Import Fbx..." under "File->import" menu and "Export Fbx..." under "File->export" menu
- Scripting commands to create the import/export options
- Import .3ds, *.dxf, *obj, *.dae formats
- Ability to select target .fbx version (2010 (Motion Builder compatible), 2011, 2012)
- multi UV in the FBX Importer/Exporter.
- Support for neutral poses
- FBX One-Click Mudbox
- Materials : phong, lambert and blinn are supported.
- Textures : normal, displacement, vector displacement map, ambient, specular, shiny, incandescence, bump, reflectivity and diffuse are supported
Fixes
Softimage - FBX
- FELX-121 FBX does not Remember the names of UV sets
- FELX-131 FBX | Animation with rotation order is broken
- FELX-231 FBX: Missing options in the UI (does not reflect available parameters)
- FELX-316 Ability to import and export stereo camera rigs in FBX plug-in and ICEFLOW.
- FELX-432 FBX - Leak and error message returns at import with Custom Property
- FELX-433 FBX - Animation on Custom Property are not imported
- FELX-454 FBX: Create a Tangent Property when importing Normal Maps
- FELX-476 Animation on the Focal length of a camera is not exported
- FELX-477 FBX Softimage creates new unwanted texture projections from each channel used
- FELX-479 Crash importing FBX enveloppe (importskins)
- FELX-481 FBX: Importing FBX should automatically apply Texture Projections
- FELX-540 FBX: UV's are Duplicated upon import
- FELX-577 need ability to select target .fbx version
- FELX-578 FBX - Support importing .3ds, *.dxf, *obj, *.dae formats at your own risk
- FELX-580 FBX Add commands to create the import/export options
- FELX-581 FBX import does not recognize takes
- FELX-583 FBX - Add Import Fbx... under File->import and same for export
- FELX-599 FBX Shape: Re-exporting will result deformation shape to be corrupt
- FELX-632 FBX -Support Vertex normal
- FELX-763 FBX Import does not support CgFX materials
- FELX-779 FBX Camera : Projection type (Orthographic / Perspective) is not saved.
- FELX-843 ACSO-54 FBX: Export U and V texture wrapping for local materials does not work correctly
- FELX-1063 Parameters for camera's optical center is not supported.
- FELX-1772 objects sent from 3ds Max do not update
- FELX-1786 Jp UI feedback - FBX export option
- FELX-1834 FBX from Maya imports with wrong camera rotation values.
- FELX-1836 FBX warnings shouldn't pop UI when imports occcur at cmd line.
- FELX-2114 ICEFlow (MAX) - Sometimes objets load as invisible when sent from Max to Softimage
- FELX-2206 ACSO-216 FBX MotionBuilder Incorrect Shape Normals
- FELX-2211 ACSO-42 : FBX Importer does not import Maya String DynamicAttributes
- FELX-2212 ACSO-6: FBX Export - option to convert format of embedded images
- UDEV00248702 FBX exporter can not export rotation-order correctly.
- UDEV00258291 Add cmds to return FBX versions
- UDEV00258753 Animatable parameter in Camera don't keep anination after an export(FBX)
- UDEV00259125 FBX VDM feature and material export and import revamp
- UDEV00259145 FBX - Respect the XSI neutral poses (From Crosswalk 5.0-SP-QFE to Crosswalk 5.5 QFE)
- UDEV00259397 FBX - Multi-UV Conversion Issue from Maya to XSI
- UDEV00259419 FBX - Respect the XSI neutral poses Take 2 (from 5.0-SP-QFE to 5.5-QFE + fixed merge bug for * * * UDEV00259145)
- UDEV00259430 FBX - Rotation order not supported properly
Softimage - Collada/dotxsi
- FELX-2210 ACSO-200 : Crosswalk 5.1 COLLADA Exporter does not export CgFX "bind_material" data correctly
- FELX-2209 ACSO-256 : Crosswalk COLLADA does not export "bind_material" for shared materials
- FELX-2208 ACSO-259 : Crosswalk COLLADA exporter fails to export compound parameters such as <float3>
- FELX-2207 ACSO-270 : Crosswalk COLLADA Exporter does not export CgFX "bind_material" data correctly - Take 2
- FELX-1893 Crosswalk - sample clusters lose sync with topology (aka: mangled data)
- FELX-764 Tangents/Binormals are not supported properly with XSI 6.0 / COLLADA
- FELX-769 User normals don't import properly through dot XSI export - import
- FELX-762 Crosswalk 5.1 COLLADA Exporter does not export CgFX shader parameters in Softimage 2011
- FELX-2085 FR Export - Crash when Export Animation Linked Shapes
Known Problems
Softimage - dotXSI & COLLADA
- UDEV00256308 - FR - Asserts (xsi_envelopeweight.cpp) - Import a Game Rig Model in Softimage then export as a dotXSI
- UDEV00256309 - FR - Import a "GameRig" model then export\import as a dotXSI file in Softimage -> Textures\Maps are not right.
- UDEV00256311 - FR - Import a "GameRig" then export as dotXSI file in Softimage and reimport in Maya -> Animation is not right.
- UDEV00046401 - Modeling: Specific object will not export in dotXSI
- UDEV00247997 - COLLADA: On import of SketchUp files: Z fighting on every polygon in the 3D view
- Workaround: Turn ON backface culling in the “Camera Display / Performance” tab. Display > Display Options (All Camera).
- UDEV00247994 - COLLADA: On import of some Cinema4D files: XSI does not like near clip plane of 0
- Workaround: Set the imported camera near clip plane to 0.01 manually.
- UDEV00234563 - COLLADA: Wrong base pose with negative scaling on bones
- UDEV00236937 - Maya® -> Crosswalk -> XSI® -> COLLADA: unexpected material name change
- UDEV00236609 - Crosswalk exporter file browser is filtering only *.*
Softimage - FBX
- UDEV00253511 - FBX: Crash with batched FBX imports
- UDEV00254807 - FBX: export can't keep Associated Models to a light
- UDEV00254982 - FBX: NURBS as envelop fails to export
- UDEV00244089 - FBX: Shared material of objects/polygons in Maya can not import correctly.
- UDEV00236545 - FBX: Command doesn't log file path or any options as argument
- UDEV00259082 - FBX: Importing object with SSS material not working
- UDEV00259151 - FBX: Point Cache coming from 3DsMax are not working in Soft
- UDEV00258580 - FBX: Import | Automatic does not refresh and gives wrong value/scale factor
- UDEV00258753 - FBX: Animatable parameter in Camera don't keep anination after an export(FBX)
- UDEV00258099 - FBX: Envelope deformation is wrong when FBX imported in Softimage (weights are not normalize)
- WNCH-1129 FBX: unable to export an image node with constant shader
- WNCH-626 FBX exporter dialogue mixes up with previous version data
- WNCH-625 FBX: Duplicated image clips problem
- WNCH-604 FBX : Transparency node not exported out
- WNCH-595 FBX: Export with Embed Textures does not work correctly
- WNCH-594 FBX - current frame at export is use at base pose
- WNCH-587 XSI FBX Export LEAKS when there is UV Texture assigned to material
- WNCH-584 Export / Linux : Have a double line in File -> Export
- WNCH-581 OneClick Mudbox to Softimage: Bumpmaps are negative.
- WNCH-362 ICEFlow (Maya 2012) | Light sent from Maya to Softimage appear as hidden inside Softimage.
- WNCH-242 FBX: Warn users after export when they are trying to use 'Bump_Map' node and return a "Bump_Generator' if they proceed anyway
- WNCH-235 FBX : Export U and V texture wrapping for local materials is not correct for texcoord and implicit projection (Texture Editor)
- WNCH-233 FBX Cluster does not keep original name
- WNCH-232 Animation keys don't show up on the timeline after importing FBX
- WNCH-231 FBX: Store values for bumpmap factor
- WNCH-229 FBX: Support values for Incandescence color and intensity without maps
- WNCH-98 Populate "last save" items in fbx files.
- WNCH-43 FBX - Pivot transform is not exported when you have a neutral pose
- WNCH-42 ICEFlow (MAX) - Animation Layers are lost upon received inside Softimage
- WNCH-14 FBX : Additional cluster is created for local material
3dsMax - dotXSI
- UDEV00235552 - 3ds Max® Interop - Freeze at import when when updating with sub materials on same session as export
- UDEV00235838 - Incorrect DotXSI Export result with UVW's W value (from 3ds Max®)
- MINU-87 Crosswalk 2012: Normal imported to Maya is different from Softimage
- MINU-47 crosswalk - shader names not written correctly to dotXSI file, not imported properly in older versions of Softimage
- FELX-2086 Crosswalk : FR Import From animation - did not import lip sync
Maya - dotXSI
- UDEV00253237 - Imported Maya CrossWalk skeleton has mismatch skeleton colors in the viewport to the weight painting panel
- UDEV00237033 - Maya® Interop: constraints in Maya® are not well supported at export
- UDEV00237353 - Texture repeats not imported into Maya® properly
- UDEV00237354 - Symmetric dupe exports badly to Maya®
- UDEV00235628 - Skin / Envelopes made with "rigid Bind" in Maya® are not supported in Crosswalk
- UDEV00236036 - Maya® Interop: Re-link material is not working with cluster materials
- UDEV00236550 - Maya® Interop: Info tab comments column doesn't resize to window size, some comments are cut out
Crosswalk v5.5
New Features
- Softimage 2011 Advantage Pack support
- 3dsmax 2011 Advantage Pack support
- Maya 2011 Advantage Pack support
- Softimage FBX plugin now uses the latest FBX library (2011.3)
- UDEV00257512 FBX | Geometry cache (nCache implementation)
- UDEV00257376 FBX | Add curve support at import/export
- UDEV00257640 FBX | Port to FBXSDK 2011.3
- UDEV00258141 FBX | Import - Add time control option (frame rate and timeline)
Fixes
Softimage - FBX
- UDEV00257944 FBX | FR - Crosswalk - Crash trying to export a Ploted XSI shape head with LipSync
- UDEV00258482 FBX | When an object is exported, the scale factor will be always 10
- UDEV00258232 FBX | Softimage hangs indefinitely when trying to export object with SSS compound as FBX
- UDEV00259085 FBX | The frame rate should be set before loading the cache file.
Known Problems
Softimage - dotXSI & COLLADA
- UDEV00256308 - FR - Asserts (xsi_envelopeweight.cpp) - Import a Game Rig Model in Softimage then export as a dotXSI
- UDEV00256309 - FR - Import a "GameRig" model then export\import as a dotXSI file in Softimage -> Textures\Maps are not right.
- UDEV00256311 - FR - Import a "GameRig" then export as dotXSI file in Softimage and reimport in Maya -> Animation is not right.
- UDEV00046401 - Modeling: Specific object will not export in dotXSI
- UDEV00255349 - COLLADA - Cg shader are not exported
- UDEV00235874 - COLLADA: Crash exporting a cgFX Material not formated for COLLADA
- UDEV00247997 - COLLADA: On import of SketchUp files: Z fighting on every polygon in the 3D view
- Workaround: Turn ON backface culling in the “Camera Display / Performance” tab. Display > Display Options (All Camera).
- UDEV00247994 - COLLADA: On import of some Cinema4D files: XSI does not like near clip plane of 0
- Workaround: Set the imported camera near clip plane to 0.01 manually.
- UDEV00234563 - COLLADA: Wrong base pose with negative scaling on bones
- UDEV00236937 - Maya® -> Crosswalk -> XSI® -> COLLADA: unexpected material name change
- UDEV00236609 - Crosswalk exporter file browser is filtering only *.*
Softimage - FBX
- UDEV00248702 - FBX: exporter can not export rotation-order correctly.
- UDEV00253511 - FBX: Crash with batched FBX imports
- UDEV00254807 - FBX: export can't keep Associated Models to a light
- UDEV00254982 - FBX: NURBS as envelop fails to export
- UDEV00255683 - FBX: Missing options in the UI (does not reflect available parameters)
- UDEV00256294 - FBX: Multi UV
- UDEV00244089 - FBX: Shared material of objects/polygons in Maya can not import correctly.
- UDEV00236545 - FBX: Command doesn't log file path or any options as argument
- UDEV00252383 - FBX: Material name is not exported properly - the object name is used instead
- UDEV00259082 - FBX: Importing object with SSS material not working
- UDEV00259106 - FBX: import does not recognize takes
- UDEV00259140 - FBX: Exported Soft FBX is inconsistant with Exported Maya FBX when importing into Unreal Engine 3 (April)
- UDEV00259151 - FBX: Point Cache coming from 3DsMax are not working in Soft
- UDEV00258453 - FBX: Shape deformer(cluster)don't keep their name( if other then default) after a crosswalk FBX_Export/IMport_fbx
- UDEV00258580 - FBX: Import | Automatic does not refresh and gives wrong value/scale factor
- UDEV00258753 - FBX: Animatable parameter in Camera don't keep anination after an export(FBX)
- UDEV00252334 - FBX: specific file Assert, Leaks and return error at import
- UDEV00253416 - FBX: Animation on Custom Property are not improted
- UDEV00258099 - FBX: Envelope deformation is wrong when FBX imported in Softimage (weights are not normalize)
3dsMax - dotXSI
- UDEV00235552 - 3ds Max® Interop - Freeze at import when when updating with sub materials on same session as export
- UDEV00235838 - Incorrect DotXSI Export result with UVW's W value (from 3ds Max®)
Maya - dotXSI
- UDEV00253237 - Imported Maya CrossWalk skeleton has mismatch skeleton colors in the viewport to the weight painting panel
- UDEV00237033 - Maya® Interop: constraints in Maya® are not well supported at export
- UDEV00237353 - Texture repeats not imported into Maya® properly
- UDEV00237354 - Symmetric dupe exports badly to Maya®
- UDEV00235628 - Skin / Envelopes made with "rigid Bind" in Maya® are not supported in Crosswalk
- UDEV00236036 - Maya® Interop: Re-link material is not working with cluster materials
- UDEV00236550 - Maya® Interop: Info tab comments column doesn't resize to window size, some comments are cut out
Crosswalk v4.0
New Features
- Softimage 2010 support
- 3dsmax 2010 support
- Maya 2010 support
- Softimage FBX plugin now uses the latest FBX library (2010.0).
- COLLADA: Enable COLLADA customization with the Crosswalk SDK
Fixes
Softimage - Generic
- UDEV00253335 - Softimage 2010 support
- UDEV00250033 - dotXSI/COLLADA: add information about which exporter or version of exporter was used in the file
- UDEV00243678 - The Crosswalk plugin now uses and trigger the siOnCustomFileImport/Export and siOnEndFileImport/Export events
- UDEV00251879 - Material Library export: only export associated image clips
- UDEV00253762 - Add EULA "License.rtf", "Rights.rtf" and "AboutCrosswalk.rtf" file to the setup.
Softimage - FBX
- UDEV00251608 - FBX: Softimage FBX plugin now uses the latest FBX library (2010.0)
- UDEV00250036 - FBX: Export forgets last path
- UDEV00246763 - FBX: Crash - FBX 2006.11 importer can not load FBX from FBX 2009.1 Plug-in for Maya.
- UDEV00252382 - FBX: Material are not exported if there's no texture connected.
- UDEV00253900 - FBX: 3dsMax, Maya and Motion Builder crashes importing Softimage fbx files when some poly have no material assigned
Softimage - COLLADA
- UDEV00252630 - COLLADA: Enable COLLADA customization with the Crosswalk SDK
- UDEV00242397 - COLLADA: Cash when an index of –1 is present into the array of joints
Maya - dotXSI
- UDEV00254076 - Maya 2010 support
- UDEV00254010 - FaceRobot Animation Rig Importer for Win64
- UDEV00253562 - Can't use Crosswalk plugins in batch mode
- UDEV00253394 - Add Crosswalk version to FileInfo of .xsi file exported from Maya
- UDEV00253336 - Removed support for Maya 7 and 8
3dsMax - dotXSI
- UDEV00252728 - 3dsMax 2010 support
- UDEV00253394 - Add Crosswalk version to FileInfo of .xsi file exported from 3dsMax
- UDEV00253336 - Removed support for 3dsMax 8 and 9
Known Problems
Softimage - dotXSI & COLLADA
- UDEV00237609 - COLLADA: XSI® export material name that contains period causes other applications like Maya®, 3ds Max®, Feeling Viewer and FX Composer to crash
- UDEV00235874 - COLLADA: Crash exporting a cgFX Material not formated for COLLADA
- UDEV00247997 - COLLADA: On import of SketchUp files: Z fighting on every polygon in the 3D view
- Workaround: Turn ON backface culling in the “Camera Display / Performance” tab. Display > Display Options (All Camera).
- UDEV00247994 - COLLADA: On import of some Cinema4D files: XSI does not like near clip plane of 0
- Workaround: Set the imported camera near clip plane to 0.01 manually.
- UDEV00234563 - COLLADA: Wrong base pose with negative scaling on bones
- UDEV00236937 - Maya® -> Crosswalk -> XSI® -> COLLADA: unexpected material name change
- UDEV00236609 - Crosswalk exporter file browser is filtering only "."
Softimage - FBX
- UDEV00237231 - FBX: Import memory leaks
- UDEV00237240 - FBX: Export memory leaks
- UDEV00237249 - FBX: Importer crashes when loading a specific file - Autodesk® library related
- UDEV00236545 - FBX: Command doesn't log file path or any options as argument
- UDEV00252383 - FBX: Material name is not exported properly - the object name is used instead
3dsMax - dotXSI
- UDEV00235552 - 3ds Max® Interop - Freeze at import when when updating with sub materials on same session as export
- UDEV00235838 - Incorrect DotXSI Export result with UVW's W value (from 3ds Max®)
Maya - dotXSI
- UDEV00237033 - Maya® Interop: constraints in Maya® are not well supported at export
- UDEV00237353 - Texture repeats not imported into Maya® properly
- UDEV00237354 - Symmetric dupe exports badly to Maya®
- UDEV00235628 - Skin / Envelopes made with "rigid Bind" in Maya® are not supported in Crosswalk
- UDEV00236036 - Maya® Interop: Re-link material is not working with cluster materials
- UDEV00236550 - Maya® Interop: Info tab comments column doesn't resize to window size, some comments are cut out
- UDEV00254206 - Maya 2010 - Linux - Envelope skin export issue - Bind pose is wrong when exporting
- Workaround: Set the character to its rest pose before exporting.
Crosswalk v3.3
New Features
- FBX New option "export envelope deformer as skeleton" for XNA compatibility.
- dotXSI/COLLADA Action plotting optimization: 10x faster + new progress bar.
- COLLADA <node name> attribute export.
- FBX/dotXSI/COLLADA stabilization.
Fixes
Softimage - Generic
- UDEV00252521 - dotXSI/COLLADA: Action plotting optimization 10x faster + new progress bar.
Softimage - FBX
- UDEV00251656 - FBX: Add a new option "export envelope deformer as skeleton" for XNA compatibility.
- UDEV00251821 - FBX: export of envelope/skinning is wrong, need to do a reset actor before export.
- UDEV00251596 - FBX: Crash on import of FBX file exported from Maya (with skinning).
- UDEV00251597 - FBX: FBX UV Import issue.
- UDEV00251598 - FBX: File from Maya - Rigid envelope import issue - Some vertex are not deformed.
Softimage - COLLADA
- UDEV00250316 - COLLADA: crash importing empty image: <image id="ID9"><init_from/>.
- UDEV00251819 - COLLADA: Name attribute export <node name="same as id">
Maya - dotXSI
- UDEV00251603 - dotXSI: Maya crashes exporting file - shape animation related.
3dsMax - dotXSI
- UDEV00244874 - dotXSI: 3dsMax Crosswalk does not work when Windows Regional and Language Options is not English (digit separator must be a period).
Known Problems
Softimage|XSI - dotXSI & COLLADA
- UDEV00237609 - COLLADA: XSI® export material name that contains period causes other applications like Maya®, 3ds Max®, Feeling Viewer and FX Composer to crash
- UDEV00235874 - COLLADA: Crash exporting a cgFX Material not formated for COLLADA
- UDEV00247997 - COLLADA: On import of SketchUp files: Z fighting on every polygon in the 3D view
- Workaround: Turn ON backface culling in the “Camera Display / Performance” tab. Display > Display Options (All Camera).
- UDEV00247994 - COLLADA: On import of some Cinema4D files: XSI does not like near clip plane of 0
- Workaround: Set the imported camera near clip plane to 0.01 manually.
- UDEV00234563 - COLLADA: Wrong base pose with negative scaling on bones
- UDEV00236937 - Maya® -> Crosswalk -> XSI® -> COLLADA: unexpected material name change
- UDEV00236609 - Crosswalk exporter file browser is filtering only *.*
Softimage|XSI - FBX
- UDEV00237231 - FBX: Import memory leaks
- UDEV00237240 - FBX: Export memory leaks
- UDEV00237249 - FBX: Importer crashes when loading a specific file - Autodesk® library related
- UDEV00236545 - FBX: Command doesn't log file path or any options as argument
- UDEV00252383 - FBX: Material name is not exported properly - the object name is used instead
- UDEV00252382 - FBX: Material are not exported if there's no texture connected.
3dsMax - dotXSI
- UDEV00235552 - 3ds Max® Interop - Freeze at import when when updating with sub materials on same session as export
- UDEV00235838 - Incorrect DotXSI Export result with UVW's W value (from 3ds Max®)
Maya - dotXSI
- UDEV00237033 - Maya® Interop: constraints in Maya® are not well supported at export
- UDEV00237353 - Texture repeats not imported into Maya® properly
- UDEV00237354 - Symmetric dupe exports badly to Maya®
- UDEV00235628 - Skin / Envelopes made with "rigid Bind" in Maya® are not supported in Crosswalk
- UDEV00236036 - Maya® Interop: Re-link material is not working with cluster materials
- UDEV00236550 - Maya® Interop: Info tab comments column doesn't resize to window size, some comments are cut out
Crosswalk v3.2
New Features
- dotXSI/COLLADA Action plotting
- FBX Support on Linux
- FBX UI revamp
- FBX New option "export selection only"
- FBX Stabilization
- dotXSI/COLLADA stabilization
- COLLADA camera export improvement to enable live broadcast content authoring (Avid Deko)
- COLLADA Huge scene data handling (improved import/export memory usage)
- Autodesk Maya 2009 support.
Fixes
Softimage - Generic
- UDEV00249697 - dotXSI/COLLADA: Add new "Plot Non FCurve Action Sources" option to enable/disable action plotting
- UDEV00249481 - dotXSI/COLLADA: Plot Action Source Fcurve when "Plot All Animation" is on and for Contraints, Expressions, etc.
- UDEV00249219 - Sample code compilation: dotXSIConverter.vsprops is missing
Softimage - FBX
- UDEV00248899 - FBX: Add "Export selection only" option.
- UDEV00236483 - FBX: Linux support/complete windows/linux UI revamp
- UDEV00249485 - FBX: Crash on render after import of object with texture
- UDEV00249484 - FBX: light visibility flag issue - result in black render after an import
Softimage - COLLADA
- UDEV00249436 - COLLADA: Add support for camera <aspect_ratio>
- UDEV00248915 - COLLADA: Many objects data Collada export crashes (import/export memory usage improvement)
- UDEV00249507 - COLLADA: Filed Of View value is wrong at import when file use camera yfov and XSI extra
- UDEV00249422 - COLLADA: Camera FOV is inverted - should be horizontal=xfov/vertical=yfov
- UDEV00249464 - COLLADA: Crash importing files
- UDEV00249552 - COLLADA: Add <falloff_angle> value to the spot light export
Maya - dotXSI
- UDEV00250175 - Maya 2009 support
3dsMax - dotXSI
- UDEV00248942 - 3DSMax relink material at import option is broken when object offset is present
Known Problems
Softimage|XSI - dotXSI & COLLADA
- UDEV00237609 - COLLADA: XSI® export material name that contains period causes other applications like Maya®, 3ds Max®, Feeling Viewer and FX Composer to crash
- UDEV00235874 - COLLADA: Crash exporting a cgFX Material not formated for COLLADA
- UDEV00247997 - COLLADA: On import of SketchUp files: Z fighting on every polygon in the 3D view
- Workaround: Turn ON backface culling in the “Camera Display / Performance” tab. Display > Display Options (All Camera).
- UDEV00247994 - COLLADA: On import of some Cinema4D files: XSI does not like near clip plane of 0
- Workaround: Set the imported camera near clip plane to 0.01 manually.
- UDEV00234563 - COLLADA: Wrong base pose with negative scaling on bones
- UDEV00236937 - Maya® -> Crosswalk -> XSI® -> COLLADA: unexpected material name change
- UDEV00236609 - Crosswalk exporter file browser is filtering only *.*
- UDEV00250316 - COLLADA: Crash importing empty image: <image id="ID9"><init_from/></image> - Some files from Cinema4D.
- Workaround: Manually edit the COLLADA file and remove the empty <image> elements.
Softimage|XSI - FBX
- UDEV00237231 - FBX Import memory leaks
- UDEV00237240 - FBX Export memory leaks
- UDEV00237249 - FBX Importer crashes when loading a specific file - Autodesk® library related
- UDEV00236545 - FBX: Command doesn't log file path or any options as argument
3dsMax - dotXSI
- UDEV00244874 - Export from 3dsMax with Windows “Regional and Language Options” different from English fails
- Workaround: Set it to English. Decimal separator needs to be a period.
- UDEV00235552 - 3ds Max® Interop - Freeze at import when when updating with sub materials on same session as export
- UDEV00235838 - Incorrect DotXSI Export result with UVW's W value (from 3ds Max®)
Maya - dotXSI
- UDEV00237033 - Maya® Interop: constraints in Maya® are not well supported at export
- UDEV00237353 - Texture repeats not imported into Maya® properly
- UDEV00237354 - Symmetric dupe exports badly to Maya®
- UDEV00235628 - Skin / Envelopes made with "rigid Bind" in Maya® are not supported in Crosswalk
- UDEV00236036 - Maya® Interop: Re-link material is not working with cluster materials
- UDEV00236550 - Maya® Interop: Info tab comments column doesn't resize to window size, some comments are cut out
Crosswalk v3.11
Note: This version is the Autodesk re-branding version of v3.1. The new features, fixes, and known problems for v3.11 covers v3.1 as well.
New Features
- Includes all the previous versions of the Crosswalk SDK libraries for backward compatibility with dependent third party plugins like the Valve or the Crytek add-ons.
Fixes
Crosswalk - Generic
- UDEV00249126 - Add all the previous Crosswalk .dll versions (runtime only) to the setup (2.0.X, 2.5.X, 2.6, 3.0, 3.1).
Known Problems
Softimage|XSI - dotXSI & COLLADA
- UDEV00237609 - COLLADA: XSI® export material name that contains period causes other applications like Maya®, 3ds Max®, Feeling Viewer and FX Composer to crash
- UDEV00235874 - COLLADA: Crash exporting a cgFX Material not formated for COLLADA
- UDEV00247997 - COLLADA: On import of SketchUp files: Z fighting on every polygon in the 3D view
- Workaround: Turn ON backface culling in the “Camera Display / Performance” tab. Display > Display Options (All Camera).
- UDEV00247994 - COLLADA: On import of some Cinema4D files: XSI does not like near clip plane of 0
- Workaround: Set the imported camera near clip plane to 0.01 manually.
- UDEV00234563 - COLLADA: Wrong base pose with negative scaling on bones
- UDEV00236937 - Maya® -> Crosswalk -> XSI® -> COLLADA: unexpected material name change
- UDEV00236609 - Crosswalk exporter file browser is filtering only *.*
Softimage|XSI - FBX
- UDEV00237231 - FBX Import memory leaks
- UDEV00237240 - FBX Export memory leaks
- UDEV00237249 - FBX Importer crashes when loading a specific file - Autodesk® library related
- UDEV00236545 - FBX: Command doesn't log file path or any options as argument
3dsMax - dotXSI
- UDEV00244874 - Export from 3dsMax with Windows “Regional and Language Options” different from English fails
- Workaround: Set it to English. Decimal separator needs to be a period.
- UDEV00235552 - 3ds Max® Interop - Freeze at import when when updating with sub materials on same session as export
- UDEV00235838 - Incorrect DotXSI Export result with UVW's W value (from 3ds Max®)
Maya - dotXSI
- UDEV00237033 - Maya® Interop: constraints in Maya® are not well supported at export
- UDEV00237353 - Texture repeats not imported into Maya® properly
- UDEV00237354 - Symmetric dupe exports badly to Maya®
- UDEV00235628 - Skin / Envelopes made with "rigid Bind" in Maya® are not supported in Crosswalk
- UDEV00236036 - Maya® Interop: Re-link material is not working with cluster materials
- UDEV00236550 - Maya® Interop: Info tab comments column doesn't resize to window size, some comments are cut out
Crosswalk v3.0
New Features
- XSI 7.0 support.
- XSI QFE support.
- 3dsMax 2009 support.
- 3dsMax 64 bit support.
- More complete material import/export support in XSI (dotXSI) including Texture Layer, additional Image Clip properties, User Keyword, Multiple Output Shader and Shader Compound.
- Major setup revamp with maintenance mode, support for multiple instance of the same 3D package, improved old plugin backup and restore, etc.
- Various dotXSI, COLLADA and FBX import/export fixes for XSI, 3dsMax and Maya.
Note: Additionally to updated 3dsMax and Maya plugins, Crosswalk 3.0 contains the exact same dotXSI, COLLADA and FBX XSI plugins as those included in XSI 7.0.
Fixes
Softimage|XSI - Generic
- UDEV00247547 - Add XSI 7.0 support (Windows and Linux 32 and 64 bit).
- UDEV00238199 - Add XSI QFE support: detection and automatic plugin installation.
- UDEV00247704 - Documentation update.
- UDEV00237371 - Setup: Do not allow selection of custom integration on system where no 3D package is installed/detected.
- UDEV00242241 - Setup: Maintenance mode - allow setup to be run multiple times to install additional integration at later time.
- UDEV00242247 - Setup: When performing backup of old plugin's dll, add the version number as the file extension.
- UDEV00247278 - Update the Info tab (import/export) according to the current functionalities.
- UDEV00245355 - Select the appropriate info tab according to the File > Crosswalk > Export menu used (to Max..., to Maya...).
Softimage|XSI - dotXSI
- UDEV00242399 - New Command for material library import/export: CrosswalkImportMatLib/CrosswalkExportMatLib.
- UDEV00247324 - Transformation limits value are not imported.
- UDEV00244554 - Support all Image Clip properties (new XSI_ImageFX2 template).
- UDEV00244987 - User Keywords import/export support for Materials and Image Clips.
- UDEV00242402 - Texture Layer import/export support for Materials and Shaders.
- UDEV00242398 - Import/export of multiple outputs shader and shader compound.
Softimage|XSI - COLLADA
- UDEV00232969 - Negative scaling in bind pose result in incorrect skinning import.
- UDEV00247048 - Crash importing animated camera.
- UDEV00245723 - When exporting a scene with not images, the exported COLLADA file is invalid.
- UDEV00245514 - When importing a camera with XSI extra, the angle of view is wrong.
Softimage|XSI - FBX
- UDEV00246494 - Importer asserts/hang when importing nodes with rotation and position limits.
- UDEV00247697 - XSI locks up during import of FBX data
Maya - dotXSI
- UDEV00245633 - Typo in the Update Options in the Maya Import Options dialog box.
- UDEV00246987 - On import, envelope doesn't connect on hidden objects.
- UDEV00237341 - Setup: Display invalid path for Maya 8 and 8.5 on win64.
3dsMax - dotXSI
- UDEV00236086 - Add 3dsMax 64 bit support (3dsMax 9.0 and 2008).
- UDEV00247331 - Add 3dsMax 2009 32 and 64 bit support.
- UDEV00247750 - Import dialog popup is missing some text (typo?).
Known Problems
Softimage|XSI - dotXSI & COLLADA
- UDEV00237609 - COLLADA: XSI® export material name that contains period causes other applications like Maya®, 3ds Max®, Feeling Viewer and FX Composer to crash
- UDEV00235874 - COLLADA: Crash exporting a cgFX Material not formated for COLLADA
- UDEV00247896 - COLLADA: From 3dsMax to XSI - Crosswalk doesn't support multi layered textures
- UDEV00234542 - COLLADA: type="JOINT" on nodes that are part of a joint hierarchy/skeleton
- UDEV00236937 - Maya® -> Crosswalk -> XSI® -> COLLADA: unexpected material name change
- UDEV00236609 - Crosswalk exporter file browser is filtering only *.*
- UDEV00244653 - Tangents and binormals are imported as short(2bytes) instead of float(4bytes)
- UDEV00248070 - No warning when shader is to complex to be exported from Maya and Max
Softimage|XSI - FBX
- UDEV00237249 - FBX Importer crashes when loading a specific file - Autodesk® library related
- UDEV00236545 - FBX: Command doesn't log file path or any options as argument
- UDEV00247708 - Export FBX doesnt export multiple UV sets
3dsMax - dotXSI
- UDEV00244874 - Export from 3dsMax with Windows “Regional and Language Options” different from English fails – Workaround, set it to English. Decimal separator needs to be a period.
- UDEV00235552 - 3ds Max® Interop - Freeze at import when when updating with sub materials on same session as export
- UDEV00235838 - Incorrect DotXSI Export result with UVW's W value (from 3ds Max®)
Maya - dotXSI
- UDEV00237033 - Maya® Interop: constraints in Maya® are not well supported at export
- UDEV00237353 - Texture repeats not imported into Maya® properly
- UDEV00237354 - Symmetric dupe exports badly to Maya®
- UDEV00235628 - Skin / Envelopes made with "rigid Bind" in Maya® are not supported in Crosswalk
- UDEV00236036 - Maya® Interop: Re-link material is not working with cluster materials
- UDEV00236550 - Maya® Interop: Info tab comments column doesn't resize to window size, some comments are cut out
Crosswalk v2.6
New Features
- Maya to XSI Camera interoperability rewrite
- 3dsMax 8.0 and Maya 7.0 are back in the list of Crosswalk supported applications.
Fixes
Softimage XSI - dotXSI & COLLADA
- UDEV00244859 - Add "Check For Updates" button that opens a netview on the Crosswalk download page.
- UDEV00244946 - Add "..." to the Crosswalk XSI Import/Export menu items
Maya - dotXSI
- UDEV00241678 - Maya and XSI Camera interoperability rewrite
- UDEV00244931 - Add Maya 7.0 support back in
- UDEV00238335 - Crosswalk plug-in causes problems in the Maya Project window
- Important You need to delete all the occurrence of the old Crosswalk preferences from your Maya userPrefs.mel for this fix to work.
3dsMax - dotXSI
- UDEV00244932 - Add 3dsMax 8.0 support back in
Known Problems
Softimage|XSI - dotXSI & COLLADA
- UDEV00237609 - COLLADA: XSI® export material name that contains period causes other applications like Maya®, 3ds Max®, Feeling Viewer and FX Composer to crash
- UDEV00235874 - COLLADA: Crash exporting a cgFX Material not formated for COLLADA
- UDEV00234563 - COLLADA: Wrong base pose with negative scaling on bones
- UDEV00236937 - Maya® -> Crosswalk -> XSI® -> COLLADA: unexpected material name change
- UDEV00236609 - Crosswalk exporter file browser is filtering only *.*
Softimage|XSI - FBX
- UDEV00237231 - FBX Import memory leaks
- UDEV00237240 - FBX Export memory leaks
- UDEV00237249 - FBX Importer crashes when loading a specific file - Autodesk® library related
- UDEV00236545 - FBX: Command doesn't log file path or any options as argument
3dsMax - dotXSI
- UDEV00244874 - Export from 3dsMax with Windows “Regional and Language Options” different from English fails – Workaround, set it to English. Decimal separator needs to be a period.
- UDEV00235552 - 3ds Max® Interop - Freeze at import when when updating with sub materials on same session as export
- UDEV00235838 - Incorrect DotXSI Export result with UVW's W value (from 3ds Max®)
Maya - dotXSI
- UDEV00237033 - Maya® Interop: constraints in Maya® are not well supported at export
- UDEV00237353 - Texture repeats not imported into Maya® properly
- UDEV00237354 - Symmetric dupe exports badly to Maya®
- UDEV00235628 - Skin / Envelopes made with "rigid Bind" in Maya® are not supported in Crosswalk
- UDEV00236036 - Maya® Interop: Re-link material is not working with cluster materials
- UDEV00236550 - Maya® Interop: Info tab comments column doesn't resize to window size, some comments are cut out
Crosswalk v2.5.2
New Features
- FaceRobot 1.9 detection and plugin installation
- Installation of the FaceRobot 1.9 importer and operator for Maya (win32) and XSI (win32 and win64)
Softimage XSI - dotXSI & COLLADA
- Setup - Installation of the FaceRobot 1.9 importer and operator for XSI (win32 and win64)
Maya - dotXSI
- Setup - Installation of the FaceRobot 1.9 importer and operator for Maya (win32)
- UDEV00244326 - Crosswalk 2.5.1 does not contain the Maya8.0 64 bit plugin - added back in 2.5.2
- UDEV00244370 - Maya - The imported Timeline min/max is not rescaled according to the frame rate
- UDEV00244371 - Maya - Mesh using the softmaterial from FaceRobot doesn't render or display in Shaded mode
Face Robot - dotXSI
- UDEV00243264 - Setup - FaceRobot 1.9 detection and plugin installation
Crosswalk v2.5.1
New Features
- Maya 2008 support
- 3dsMax 2008 support
Softimage XSI - dotXSI & COLLADA
- UDEV00242503 - XSI: Bad texture space references in Crosswalk 2.5 / Regression
- UDEV00243786 - XSI: When exporting - error messages contain invalid character
Maya - dotXSI
- UDEV00243267 - Add Maya 2008 support
- UDEV00243270 - Animation FCurve - error with the tangents of dotxsi import into Maya
- UDEV00243518 - Maya import is incorrect with the presence of scaling shear
- UDEV00243314 - Removed Maya 7support
3dsMax - dotXSI
- UDEV00243262 - Add 3dsMax 2008 supprot
- UDEV00243314 - Removed 3dsMax 8 support
Face Robot - dotXSI
- UDEV00243787 - Fail exporting a scene from FaceRobot
Crosswalk v2.5
New Features
- XSI - Polygon Cluster import/export support
- XSI - Mixer/Track/ActionClip import/export (including Shape animation)
- XSI - Optional timeline import
- XSI/COLLADA - Papervision3D compatibility
- Maya - Shape animation import
- 3dsMax - Object Offset transform support
Softimage XSI - dotXSI & COLLADA
- UDEV00240028 XSI - All materials are exported - new UI option: "Export Used Materials And Images Only"
- UDEV00241714 XSI - Export of used materials and texture only - new UI option: "Export Used Materials And Images Only"
- UDEV00234544 XSI - Support relative path at export - New UI Option "Keep Referenced Paths Relative"
- UDEV00240419 XSI - Crosswalk omits the name on custom parameter sets on shaders
Softimage XSI - COLLADA
- UDEV00240527 COLLADA - Missing uv bindings or missing profile cg
- UDEV00240528 COLLADA - Duplicated instance materials with incorrect bindings
- UDEV00241980 COLLADA - Loading file exported from Poser Crash XSI
- UDEV00241999 COLLADA - When a mesh with shape key is under a model, the controller is not instanciated
- UDEV00236209 COLLADA - ShapeKey name preservation
- UDEV00236487 COLLADA - Shape anim not exported if object is enveloped
- UDEV00237659 COLLADA - The <library_controllers> is after the <scene> element when exporting shape keys
- UDEV00224556 COLLADA - Imported Relative path with "../" kind of path are exported as absolute path
- UDEV00239065 COLLADA - no bind_material where the controller is instantiated (skin/morph)
- UDEV00242142 COLLADA - Papervision3D compatibility: UV parameters must be exported as S and T
Softimage XSI - dotXSI
- UDEV00215688 XSI - XSI complete Mixer/Track/ActionClip import/export (including Shape anim)
- UDEV00237663 XSI - Crash importing from Maya - Object Specific
- UDEV00240068 XSI - Polygon Clusters export/import support
- UDEV00240106 XSI - importing timelines - new UI option: "Import Timeline Settings"
- UDEV00237746 XSI - XWalk - dotXSI - XSI - Export and import, crash - on Instance re-connection
- UDEV00237039 XSI - Complex dotXSI Crosswalk file crashing on import
- UDEV00236414 XSI - dotXSI - crash importing specific .xsi (custom Pset)
- UDEV00174825 XSI - DotXSI5 | Shape keys - Pollution in the animation mixer sources
Maya - dotXSI
- UDEV00241750 Maya - Shape anim import
- UDEV00241383 Maya - Crash importing dotXSI file
- UDEV00240911 Maya - Names must not have leading 0
- UDEV00240912 Maya - Additional objects are reimported with update on the way back
- UDEV00240913 Maya - Animation might be lost on update on the way back - New UI Option: "Animations. (Update animations)"
- UDEV00240914 Maya - The model needs to be in bind pose when exporting/importing
- UDEV00238756 Maya - Objects with Neutral pose don't have their transform correct
3dsMax - dotXSI
- UDEV00242312 3dsMax - Support object offset transformation
- UDEV00241697 3dsMax - Export level from Max and import in XSI
- UDEV00241631 3dsMax - Crash upon importing file ( exported out of max )
3dsMax & Maya - dotXSI
- UDEV00240916 Crosswalk - Maya/Max - mesh update destroy original maya/max node in hierarchy resulting loss in connections and custom data
Face Robot 1.8
- UDEV00239878 Add setup detection of Face Robot 1.8
Crosswalk v2.06
- UDEV00240321 - Crosswalk for XSI does not support relative and absolute paths
- UDEV00240381 - Import, polymatricks operator is applied on a skinned mesh affecting the skinning computation
- UDEV00240180 - CgFX/Collada Export: surface parameters have wrong type
- UDEV00238267 - Collada: when exporting skinning, hierarchy is not always maintained
- UDEV00240380 - Collada: output of XSI unit value: <unit meter="0.1" name="decimeter">
- UDEV00240377 - Crosswalk importer is broken with XSI v6.5
- UDEV00238160 - 3dsMax Japanese version: Texture is not exported
Crosswalk v2.05
- UDEV00239482 - Added support for XSI 6 Mod Tool and XSI 6.5
- UDEV00239670 - COLLADA - When importing lights, set the intensity to 1.0 or load the XSI Extra information if present.
- UDEV00239796 - Crash when importing skinned and shape animated character into 3dsmax
- UDEV00235602 - Max Interop - Shapekeys override skin deformers in Max
- UDEV00239443 - RealTime Shader - Crash Importing twice a COLLADA file with cg shader
Crosswalk v2.04
- UDEV00237688 XWalk - Maya - dotXSI - Importing envelope in Maya does not work
- UDEV00238682 Crosswalk for Maya Linux 64 bit
- UDEV00238802 Collada, texture alpha driven transparency (A_ONE) exported as fully transparent according to the spec.
- UDEV00236601 Problem exporting asset + rig
- UDEV00237458 Importing large .XSI files
Crosswalk v2.03
- UDEV00237179 - Crosswalk Update into Maya® crash - Maya® LOD
- UDEV00238092 - Geometry will not update on existing mesh inside of Maya Crosswalk Plug-in
- UDEV00237192 - Maya® - Added support for external reference when matching elements at update
- UDEV00236648 - Maya® Interop - Crash trying to import update back to Maya® with specific parenting structure
- UDEV00238162 - XSI to Maya, joint name is lost
- UDEV00236203 - COLLADA - Point light translation animation is not working
- UDEV00234390 - dotXSI6 - shape keys names are not preserved at Import
- UDEV00237995 - Setup fails on Japanese 64 bit OS
Crosswalk v2.0
- Automatic detection and installation of Crosswalk in 3ds Max®, Maya® and XSI®
- New Crosswalk Setup, including 3ds Max®, Maya®, XSI® converter and Crosswalk|SDK aka FTK
- New and updated examples, such as dotXSIConverter, SLTest and XSIDump
- Updated documentation: Crosswalk Guide
- Copy 2D Texture Files option is now accessible (ref. bug # UDEV00236578)

