Category:Texturing

Texturing is the process of adding color and texture to an object. You can use textures to define everything from basic surface color to more tactile characteristics like bumps or dirt. Textures can also be used to drive a wide variety of shader parameters, allowing you to create maps that define an object’s transparency, reflectivity, bumpiness, and so on.

Image:Ft0a0a95.png


Additional Resources



Articles in category "Texturing"

There are 11 articles in this category.

B

C

G

L

M

P

S

S cont.

U

W

This page was last modified 21:02, 14 Dec 2010.
This page has been accessed 51131 times.

© Copyright 2009 Autodesk Inc. All Rights Reserved. Privacy Policy | Legal Notices and Trademarks | Report Piracy