Avoiding bouncing light from toon objects with textures in an fg scene

Symptom
Notice the undesirable bounced light when using the toon shader with a texture in a scene that uses final gathering.

Image:kb_2.jpg

Cause
The texture is considered a constant value.

Solution
To avoid this:

  1. Add a switch > ray type and an image processing > color_correction node.
  2. Adjust the color correction settings.



Image:kb_1(2).jpg



Posted: 11/22/2002

This page was last modified 19:58, 1 Nov 2010.
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