Avoiding bouncing light from toon objects with textures in an fg scene
Symptom
Notice the undesirable bounced light when using the toon shader with a texture in a scene that uses final gathering.
Cause
The texture is considered a constant value.
Solution
To avoid this:
- Add a switch > ray type and an image processing > color_correction node.
- Adjust the color correction settings.
Posted: 11/22/2002
This page was last modified 19:58, 1 Nov 2010.
This page has been accessed 2005 times.


