Phil's ICE Pack


Download Phil's ICE Pack (http://softimage.wiki.softimage.com/ice_compounds/Phils_ICE_Pack.zip).

It contains 100 ICE compounds and Softimage scene files designed by Phil for you to experiment with. Here is the list of compoundes included:

Table of contents

Compounds (General)

Arrays

  • Build Array from Per Point Data
  • Build Index Array
  • Build Linearly Interpolated Array
  • Find Closest in Array
  • Get Array Maximum 2
  • Get Array Minimum 2
  • Move in Array
  • Rebuild Array
  • Reverse Array
  • Select SubArray in Array

2D arrays

  • Build 2D Array
  • Calc Sub Array Size
  • Get 2D Array Size
  • Get 2D SubArray Size
  • Initialize 2d Array
  • Pop SubArray from 2D Array
  • Push SubArray on 2D Array
  • Resize Array in 2D Array
  • Select Array in 2D Array
  • Select SubArray in 2D Array
  • Set SubArray in 2D Array


Curves

  • Bezier4
  • Bezier5
  • Curve Distance to Curve Location
  • Curve Location to Curve Distance
  • Curve Location to Normalized U
  • Fitted Bezier Curve
  • Normalized U to Curve Location


Debugging

  • Build Arrow
  • Build Capsule
  • Build Circle
  • Build Cross
  • Build Debug Grid
  • Build Rectangle
  • Build Sphere
  • Build Square
  • Display Arrow
  • Display Line
  • Display Point

Deformation

Effects

  • Transform Mesh
  • Turbulize Mesh

Hull Deformer

  • Deform by Hull
  • Find Hull Surface Point

Skinning

Verlet

  • Apply Surface Stiffness
  • Blend Verlet Effect
  • Correct Edge Lengths
  • Inflate Volume
  • Init Verlet Geometry Data
  • Move Points Outside Geometry
  • Pin Point to Position
  • Simulate Mesh using Verlet Integration
  • Verlet Framework

Forces

  • Add Verlet Force
  • Add Verlet Forces
  • Restitution Force
  • Verlet Drag Force
  • Verlet Wind Force

Execution

  • Execute Once
  • Repeat with Counter
  • While with Counter

Geometry Queries

  • Reinterpret Location on New Geometry


Math

  • LawOfCos
  • Limit Vector Length
  • Quaternion nlerp
  • WorleyNoise


Particles

Emission control

  • Filter by Particle IDs
  • Offset Particle From Emitter


Getters

  • Get Location by Raycast
  • Get Next Particle Position
  • Get Next Particle
  • Get Particle Speed
  • Get Particle Transform
  • Get Prev Particle Position
  • Get Prev Particle


Setters

  • Set Particle Transform

Simulation

  • Simulate Particles


Strands

  • Curl Strand
  • Display Strand Shape
  • Get Strand Length

Strand Dynamics

  • Add Strand Force
  • Add Strand Forces
  • Constrain To Guide Hairs
  • Curl Strand
  • Emit Filler Strands
  • Emit Strands
  • Init Strand Dynamics
  • Shape Strand With Curve
  • Simulate Strand using Verlet Integration
  • Stick Particle to Emit Location
  • Strand Drag Force
  • Strand Dynamics Framework
  • Strand Gravity Force
  • Strand Length Bidirectional Constraint
  • Strand Length Constraint
  • Strand Stiffness


Tests

  • Test Animated Value
  • Test Particle ID


Scenes

  • Accessing Curves by Distance
  • Display Circle
  • Display Strand Shape
  • Fit Hermite Curve
  • Hair
  • Hull Deformer
  • Worley Noise

This page was last modified 18:35, 2 Feb 2010.
This page has been accessed 2725 times.

© Copyright 2009 Autodesk Inc. All Rights Reserved. Privacy Policy | Legal Notices and Trademarks | Report Piracy