Phil's ICE Pack
Download Phil's ICE Pack (http://softimage.wiki.softimage.com/ice_compounds/Phils_ICE_Pack.zip).
It contains 100 ICE compounds and Softimage scene files designed by Phil for you to experiment with. Here is the list of compoundes included:
| Table of contents |
|
2.1 Effects |
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Compounds (General)
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Arrays
- Build Array from Per Point Data
- Build Index Array
- Build Linearly Interpolated Array
- Find Closest in Array
- Get Array Maximum 2
- Get Array Minimum 2
- Move in Array
- Rebuild Array
- Reverse Array
- Select SubArray in Array
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2D arrays
- Build 2D Array
- Calc Sub Array Size
- Get 2D Array Size
- Get 2D SubArray Size
- Initialize 2d Array
- Pop SubArray from 2D Array
- Push SubArray on 2D Array
- Resize Array in 2D Array
- Select Array in 2D Array
- Select SubArray in 2D Array
- Set SubArray in 2D Array
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Curves
- Bezier4
- Bezier5
- Curve Distance to Curve Location
- Curve Location to Curve Distance
- Curve Location to Normalized U
- Fitted Bezier Curve
- Normalized U to Curve Location
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Debugging
- Build Arrow
- Build Capsule
- Build Circle
- Build Cross
- Build Debug Grid
- Build Rectangle
- Build Sphere
- Build Square
- Display Arrow
- Display Line
- Display Point
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Deformation
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Effects
- Transform Mesh
- Turbulize Mesh
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Hull Deformer
- Deform by Hull
- Find Hull Surface Point
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Skinning
- Calculate Deformer Weights
- Cleanup Painted Weights
- Dual Quaternion Deformation
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Verlet
- Apply Surface Stiffness
- Blend Verlet Effect
- Correct Edge Lengths
- Inflate Volume
- Init Verlet Geometry Data
- Move Points Outside Geometry
- Pin Point to Position
- Simulate Mesh using Verlet Integration
- Verlet Framework
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Forces
- Add Verlet Force
- Add Verlet Forces
- Restitution Force
- Verlet Drag Force
- Verlet Wind Force
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Execution
- Execute Once
- Repeat with Counter
- While with Counter
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Geometry Queries
- Reinterpret Location on New Geometry
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Math
- LawOfCos
- Limit Vector Length
- Quaternion nlerp
- WorleyNoise
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Particles
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Emission control
- Filter by Particle IDs
- Offset Particle From Emitter
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Getters
- Get Location by Raycast
- Get Next Particle Position
- Get Next Particle
- Get Particle Speed
- Get Particle Transform
- Get Prev Particle Position
- Get Prev Particle
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Setters
- Set Particle Transform
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Simulation
- Simulate Particles
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Strands
- Curl Strand
- Display Strand Shape
- Get Strand Length
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Strand Dynamics
- Add Strand Force
- Add Strand Forces
- Constrain To Guide Hairs
- Curl Strand
- Emit Filler Strands
- Emit Strands
- Init Strand Dynamics
- Shape Strand With Curve
- Simulate Strand using Verlet Integration
- Stick Particle to Emit Location
- Strand Drag Force
- Strand Dynamics Framework
- Strand Gravity Force
- Strand Length Bidirectional Constraint
- Strand Length Constraint
- Strand Stiffness
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Tests
- Test Animated Value
- Test Particle ID
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Scenes
- Accessing Curves by Distance
- Display Circle
- Display Strand Shape
- Fit Hermite Curve
- Hair
- Hull Deformer
- Worley Noise
This page was last modified 18:35, 2 Feb 2010.
This page has been accessed 2725 times.

