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  • 64-bit compiled version of OpenQuickTime (http://community.softimage.com/downloads.php?do=file&id=110).


Featured articles

Tools > MOTOR: Getting Under the Mocap Hood
MOTOR is about retargeting, which is the transfer of animation between characters. With MOTOR you can reuse the same mocap for different characters, and fine-tune the animation for each character by adding offsets in different animation layers.

Ultimapper and the Gigapolygon Core: Baking Maps from High-Resolution Meshes
Thanks to the XSI Gigapolygon core, Ultimapper can generate maps from meshes of 40 million or more polygons. Which means that Ultimapper can handle pretty much anything you can throw at it. Don't believe it? Check out the numbers for yourself!

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XSI Guides (http://softimage.wiki.avid.com/xsidocs/hh_start.htm) | SDK Guides (http://softimage.wiki.avid.com/sdkdocs/hh_start.htm) |Crosswalk Guide (http://softimage.wiki.avid.com/xwalkdocs/hh_start.htm) | MOTOR | Setup, Licensing, and Configuration | SDK Portal | Terminology



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